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General Tabletop Discussion
*Dungeons & Dragons
The Great Wizard Extinction.
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<blockquote data-quote="UngeheuerLich" data-source="post: 9776067" data-attributes="member: 59057"><p>It is also a measure of damage. Statistically. Not increasing damage/duration AND DC is what prevents wizards in 5e to be as quadratic as 3.5 ones. </p><p></p><p>Theoretically 3.5 actually only increases DC for higher level spell slots. </p><p>So in a certain way, 3.5 and 5e has damage amd control flipped. </p><p></p><p>In 3.5, you needed your highest slots for control and reasonable damage could be dealt with lower level ones. And in 5e, low level control spells are still doing fine against single targets but you need your highest level spells (slots and memorized) for damage if you want to actually do enough to have it matter against the tougher opponents. </p><p></p><p>Yes. Your highest level slots.</p><p>And here is where 3.5 breaks apart. The highest level slots scaled way faster than saving throws. At first glance, at least good saving throws seem to keep up. But in practice they do not really. On top of focussing ony your main stat for wizards and sorcerers when you get an ability score increase, there were feats and magic items to increase DC further.</p><p>And then the caster could reasonably target at least two saving throws (Will and Fortitude). A bad saving throw, starting at +0 and then only increasing by 1/3 levels (that is +2 at level 8) makes defending against control spells difficult. </p><p>Fighter Types tend to only have 12 wis at most. Which at level 8 only gives a +3 save (maybe +4 with cloak of resistance) against DC of 10 (base) + 4(spell level) +5(stat) +1 (feat) and +1(misc magic item) = 20. That means the fighter needs to roll an 18+ to not fall victim to a dominate person spell. </p><p></p><p>I'd try that any day before throwing an 8d6 fireball at them. Which they might save against and have a good chance to resist it. A fighter in 3e has probably as much HP as a 5e fighter. The player side has not changed that much at the top end. Probably even lowered, because con increasing items are harder to get. </p><p></p><p></p><p>Control in 5e is mainly held in check by concentration. Which is a fine enough mechanic.</p><p>But damage spells are just doing full damage more reliable when you level up.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9776067, member: 59057"] It is also a measure of damage. Statistically. Not increasing damage/duration AND DC is what prevents wizards in 5e to be as quadratic as 3.5 ones. Theoretically 3.5 actually only increases DC for higher level spell slots. So in a certain way, 3.5 and 5e has damage amd control flipped. In 3.5, you needed your highest slots for control and reasonable damage could be dealt with lower level ones. And in 5e, low level control spells are still doing fine against single targets but you need your highest level spells (slots and memorized) for damage if you want to actually do enough to have it matter against the tougher opponents. Yes. Your highest level slots. And here is where 3.5 breaks apart. The highest level slots scaled way faster than saving throws. At first glance, at least good saving throws seem to keep up. But in practice they do not really. On top of focussing ony your main stat for wizards and sorcerers when you get an ability score increase, there were feats and magic items to increase DC further. And then the caster could reasonably target at least two saving throws (Will and Fortitude). A bad saving throw, starting at +0 and then only increasing by 1/3 levels (that is +2 at level 8) makes defending against control spells difficult. Fighter Types tend to only have 12 wis at most. Which at level 8 only gives a +3 save (maybe +4 with cloak of resistance) against DC of 10 (base) + 4(spell level) +5(stat) +1 (feat) and +1(misc magic item) = 20. That means the fighter needs to roll an 18+ to not fall victim to a dominate person spell. I'd try that any day before throwing an 8d6 fireball at them. Which they might save against and have a good chance to resist it. A fighter in 3e has probably as much HP as a 5e fighter. The player side has not changed that much at the top end. Probably even lowered, because con increasing items are harder to get. Control in 5e is mainly held in check by concentration. Which is a fine enough mechanic. But damage spells are just doing full damage more reliable when you level up. [/QUOTE]
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