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General Tabletop Discussion
*Dungeons & Dragons
The Great Wizard Extinction.
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<blockquote data-quote="cbwjm" data-source="post: 9776643" data-attributes="member: 6788732"><p>One thing I thought about ages ago but never implemented was having spell slots level up. Meaning at a certain level, all of your 1st-level spell slots become 2nd level spell slots and some level after that, they become 3rd-level spell slots so that at caster level 11 (as an example) you might have 10 3rd level spell slots. It would mean that casters like eldritch knights or paladins would generally only convert 1st-level to 2nd-level spell slots unless they multiclassed with a full caster to boost their overall spellpower.</p><p></p><p>Another option I looked at was that the spell slots stayed the same level (so you don't end up with 10 3rd-level spell slots) but you automagically cast your low-level spells as if they were cast with higher level slots, keeping in line with cantrip damage increases. Each time you gained an increase in cantrip power you'd gain an increase in "effective spell slot" but only for your lower level spells. At character level 5 you would increase the power of your 1st-level spell slots to 2nd-level, at character level 11 you would increase the power of your 1st-level and 2nd-level spell slots to effectively be 3rd-level spell slots, and finally at character level 17, you would increase the power of your 1st-, 2nd-, and 3rd-level spell slot to effectively be 4th-level.</p><p></p><p>Probably unbalanced but I'd like to try these methods out.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9776643, member: 6788732"] One thing I thought about ages ago but never implemented was having spell slots level up. Meaning at a certain level, all of your 1st-level spell slots become 2nd level spell slots and some level after that, they become 3rd-level spell slots so that at caster level 11 (as an example) you might have 10 3rd level spell slots. It would mean that casters like eldritch knights or paladins would generally only convert 1st-level to 2nd-level spell slots unless they multiclassed with a full caster to boost their overall spellpower. Another option I looked at was that the spell slots stayed the same level (so you don't end up with 10 3rd-level spell slots) but you automagically cast your low-level spells as if they were cast with higher level slots, keeping in line with cantrip damage increases. Each time you gained an increase in cantrip power you'd gain an increase in "effective spell slot" but only for your lower level spells. At character level 5 you would increase the power of your 1st-level spell slots to 2nd-level, at character level 11 you would increase the power of your 1st-level and 2nd-level spell slots to effectively be 3rd-level spell slots, and finally at character level 17, you would increase the power of your 1st-, 2nd-, and 3rd-level spell slot to effectively be 4th-level. Probably unbalanced but I'd like to try these methods out. [/QUOTE]
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