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The Great World of Greyhawk
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<blockquote data-quote="Coreyartus" data-source="post: 1025447" data-attributes="member: 5399"><p>Living Greyhawk publishes around 200 mods each year pertaining to the World of Greyhawk, but you can only play them as part of the RPGA. They are not available for general non-RPGA player perusal--if you want to see them, you must first play them, or "burn" the mod as a judge for others without playing it yourself. The mods are region-specific, so players that want to play a mod set in the Theocracy of the Pale have to travel to Northern California to do it, or to France to play an adventure set in Ekbir. There are Core mods that are exceptions, available for all players to play regardless of their location. In addition, each character is limited to the number of adventures it can play, so many participants play multiple characters.</p><p></p><p>200 mods each year is a LOT! Imagine the detail available in 200 mods--city maps, NPC's, plot lines... However, after their two-year stint of playability is up, the mods are retired, and become unavailable for play. On the RPGA boards, great umption was taken because copyright issues do not allow for those adventures to be made available to people outside of the RPGA after they are retired. They simply go to waste, or inventive authors repackage them and sell them to other publishers. I have been told Dungeon has picked up one or two of them.</p><p></p><p>If WotC could figure out a way to actually package those lost mods in a book of adventures available for non-RPGA homeplay, a lot of people would be very very happy. It wouldn't affect the LG campaigns, because they would already be played and retired. Even making them available as cheap PDF downloads would generate a bit of money for WotC and RPGA, and they wouldn't have to do much to reformat. I would hope that someone would realize they're sitting on a mountain of profit and resources with minimal effort to take advantage of it, so everyone could be happy...</p><p></p><p>--Coreyartus</p></blockquote><p></p>
[QUOTE="Coreyartus, post: 1025447, member: 5399"] Living Greyhawk publishes around 200 mods each year pertaining to the World of Greyhawk, but you can only play them as part of the RPGA. They are not available for general non-RPGA player perusal--if you want to see them, you must first play them, or "burn" the mod as a judge for others without playing it yourself. The mods are region-specific, so players that want to play a mod set in the Theocracy of the Pale have to travel to Northern California to do it, or to France to play an adventure set in Ekbir. There are Core mods that are exceptions, available for all players to play regardless of their location. In addition, each character is limited to the number of adventures it can play, so many participants play multiple characters. 200 mods each year is a LOT! Imagine the detail available in 200 mods--city maps, NPC's, plot lines... However, after their two-year stint of playability is up, the mods are retired, and become unavailable for play. On the RPGA boards, great umption was taken because copyright issues do not allow for those adventures to be made available to people outside of the RPGA after they are retired. They simply go to waste, or inventive authors repackage them and sell them to other publishers. I have been told Dungeon has picked up one or two of them. If WotC could figure out a way to actually package those lost mods in a book of adventures available for non-RPGA homeplay, a lot of people would be very very happy. It wouldn't affect the LG campaigns, because they would already be played and retired. Even making them available as cheap PDF downloads would generate a bit of money for WotC and RPGA, and they wouldn't have to do much to reformat. I would hope that someone would realize they're sitting on a mountain of profit and resources with minimal effort to take advantage of it, so everyone could be happy... --Coreyartus [/QUOTE]
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