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The greatest of stars: Wizard
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<blockquote data-quote="brehobit" data-source="post: 4399742" data-attributes="member: 12032"><p>OK,</p><p>After playing about 4 sessions, I'm becoming fairly sure that wizards and warlord/wizards are the "best" classes in the game. One big advantage is that he really doesn't need anything other than INT. Wisdom can be helpful, and Con is always nice, but a wizard seems to have the easiest time getting a 20 in his prime stat. A staff wizard that stats with INT 18, WIS 13, CON 13 (or WIS/CON 14 and 11) seems pefectly viable.</p><p></p><p>Secondly his powers are very good indeed. Basic attacks that target a 3x3 area are huge in this new scheme of large numbers of baddies. The ability to pump up magic missile because it's a basic attack is also nice. His encounter powers are great. Force orb does as much damage as the powers of the strikers (or more) though doesn't have the sneak attack/curse bonuses. Flame burst (or what ever the 3rd level 3 close burst that only targets enimies is called) is huge. Hit a 7x7 area centered on you for about 12 points of damage? Yes please. The dalies are nice. Nothing is really better than flaming sphere when fighting groups or individuals. Auto-hit just can't be beat. </p><p></p><p>Finally, he's just about as tough as anyone. With leather armor and a staff, he's got an 18 AC at 1st level. A defender might have a 20, and a striker probably has a 15 or 16 (warlock) or 17 (ranger, rogue). At first level he's got 5 hit points less than a fighter. At 30th level he's down about 30% hit points from a defender and manages to keep up with the defender (+6 plate=+20, shield =+2 vs +6 leather=+10, INT=+9, staff=+1). Toss in the staff power (dally) and the shield spell (encounter) you're pretty tricky to hit. So you are generally 2 or 3 behind the defender and 0-2 better than the striker.</p><p></p><p>Huge I say. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> A party of 4 wizards and a warlord/Wizard would be viable.</p></blockquote><p></p>
[QUOTE="brehobit, post: 4399742, member: 12032"] OK, After playing about 4 sessions, I'm becoming fairly sure that wizards and warlord/wizards are the "best" classes in the game. One big advantage is that he really doesn't need anything other than INT. Wisdom can be helpful, and Con is always nice, but a wizard seems to have the easiest time getting a 20 in his prime stat. A staff wizard that stats with INT 18, WIS 13, CON 13 (or WIS/CON 14 and 11) seems pefectly viable. Secondly his powers are very good indeed. Basic attacks that target a 3x3 area are huge in this new scheme of large numbers of baddies. The ability to pump up magic missile because it's a basic attack is also nice. His encounter powers are great. Force orb does as much damage as the powers of the strikers (or more) though doesn't have the sneak attack/curse bonuses. Flame burst (or what ever the 3rd level 3 close burst that only targets enimies is called) is huge. Hit a 7x7 area centered on you for about 12 points of damage? Yes please. The dalies are nice. Nothing is really better than flaming sphere when fighting groups or individuals. Auto-hit just can't be beat. Finally, he's just about as tough as anyone. With leather armor and a staff, he's got an 18 AC at 1st level. A defender might have a 20, and a striker probably has a 15 or 16 (warlock) or 17 (ranger, rogue). At first level he's got 5 hit points less than a fighter. At 30th level he's down about 30% hit points from a defender and manages to keep up with the defender (+6 plate=+20, shield =+2 vs +6 leather=+10, INT=+9, staff=+1). Toss in the staff power (dally) and the shield spell (encounter) you're pretty tricky to hit. So you are generally 2 or 3 behind the defender and 0-2 better than the striker. Huge I say. ;) A party of 4 wizards and a warlord/Wizard would be viable. [/QUOTE]
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