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The greatest of stars: Wizard
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<blockquote data-quote="brehobit" data-source="post: 4400040" data-attributes="member: 12032"><p>Good feedback folks. I still think the wizard is better than the strikers. Same or better AC (with lots of ways to pump that up short term), <em>much </em>more damage against multiple opponents, and can pull off similar damage against a solo. Slightly fewer hit points/surges. </p><p></p><p>As most fights (80%+?) will involve 3+ opponents, the wizard's area attacks will do much more damage per round than anyone else.</p><p></p><p>Against a solo, you just drop one of the sustainable dallies for auto-damage. You can do 100% for sure damage with a minor and move. Plus your normal attack. At first level that's something like 7.5 damage from a flaming sphere _per round_ plus the magic missile for 10 points that hits about half the time or an average of 12.5.</p><p></p><p>A rogue with an 18 Dex and 14 Str does something like 18-20 points of damage per round (at wills) that hits about half the time. So that gives you slightly less damage per round (say 10-12). Yes, the mage spent a daily, but the rogue's daily just isn't going to matter against a solo over the whole combat. And this is in the rogue's area of specialty as a striker vs. the wizard's area of weakness (one opponent).</p><p></p><p>Yes, if the mage has burned his daily already, things are different.</p><p></p><p>I just feel the wizard is the most powerful over-all class. And this has left out all the flavorful uses of his "bonus" at wills in pure role-play situations. But the fact a lot of people disagree with me makes me happy as it implies things aren't as unbalanced as I feel...</p><p></p><p>Mark</p></blockquote><p></p>
[QUOTE="brehobit, post: 4400040, member: 12032"] Good feedback folks. I still think the wizard is better than the strikers. Same or better AC (with lots of ways to pump that up short term), [I]much [/I]more damage against multiple opponents, and can pull off similar damage against a solo. Slightly fewer hit points/surges. As most fights (80%+?) will involve 3+ opponents, the wizard's area attacks will do much more damage per round than anyone else. Against a solo, you just drop one of the sustainable dallies for auto-damage. You can do 100% for sure damage with a minor and move. Plus your normal attack. At first level that's something like 7.5 damage from a flaming sphere _per round_ plus the magic missile for 10 points that hits about half the time or an average of 12.5. A rogue with an 18 Dex and 14 Str does something like 18-20 points of damage per round (at wills) that hits about half the time. So that gives you slightly less damage per round (say 10-12). Yes, the mage spent a daily, but the rogue's daily just isn't going to matter against a solo over the whole combat. And this is in the rogue's area of specialty as a striker vs. the wizard's area of weakness (one opponent). Yes, if the mage has burned his daily already, things are different. I just feel the wizard is the most powerful over-all class. And this has left out all the flavorful uses of his "bonus" at wills in pure role-play situations. But the fact a lot of people disagree with me makes me happy as it implies things aren't as unbalanced as I feel... Mark [/QUOTE]
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