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The greatest of stars: Wizard
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<blockquote data-quote="Scarface6174" data-source="post: 4402022" data-attributes="member: 66206"><p>I am currently running a close combat wizard in our campaign. We were told to start al lvl3 and pick a lvl2,3,and 4 magic item per the DMG (I guess). </p><p> </p><p>-Bloodcut armor and Cloak of resistance make a Wizard MUCH more hardy. (-10 all damage and -5 all damage for 1 round respectavly)</p><p>--Know you're gonna get hit a lot the next round positioning yourself for thunderwave or another close blast? Use one of the above beauties!</p><p>--Don't have Expeditious retreat readied? throw one of these suckers up and take the hits!</p><p> </p><p>-I took toughness and leather armor proff. More HP & surge value and higher AC.</p><p> </p><p>-Shield utility and the Staff impliment work great.</p><p> </p><p>-Took Durability at 4th so now I have more surges per day to get healed & use bloodcut armor.</p><p> </p><p>-take improved inish and act first! This in conjunction with an inspiring warlord makes you have AT LEAST a +6 to inish!</p><p> </p><p>-Use thunderwave AS MUCH AS POSSIBLE. </p><p>--Use thunderwave to position enemies where <em>YOU </em>want them and then AP to use a nasty daily AOE. They moved out of it? THUNDERWAVE THEM BACK IN! </p><p>--Remember, most daily bursts last until the end of your next round if it's not a sustain. That's a possible 3[d] to multiple enemies.</p><p> </p><p><span style="color: red"><strong><u>But the most important thing to remember is that without other classes and roles, the wizo would still go down quick.</u></strong></span></p></blockquote><p></p>
[QUOTE="Scarface6174, post: 4402022, member: 66206"] I am currently running a close combat wizard in our campaign. We were told to start al lvl3 and pick a lvl2,3,and 4 magic item per the DMG (I guess). -Bloodcut armor and Cloak of resistance make a Wizard MUCH more hardy. (-10 all damage and -5 all damage for 1 round respectavly) --Know you're gonna get hit a lot the next round positioning yourself for thunderwave or another close blast? Use one of the above beauties! --Don't have Expeditious retreat readied? throw one of these suckers up and take the hits! -I took toughness and leather armor proff. More HP & surge value and higher AC. -Shield utility and the Staff impliment work great. -Took Durability at 4th so now I have more surges per day to get healed & use bloodcut armor. -take improved inish and act first! This in conjunction with an inspiring warlord makes you have AT LEAST a +6 to inish! -Use thunderwave AS MUCH AS POSSIBLE. --Use thunderwave to position enemies where [I]YOU [/I]want them and then AP to use a nasty daily AOE. They moved out of it? THUNDERWAVE THEM BACK IN! --Remember, most daily bursts last until the end of your next round if it's not a sustain. That's a possible 3[d] to multiple enemies. [COLOR=red][B][U]But the most important thing to remember is that without other classes and roles, the wizo would still go down quick.[/U][/B][/COLOR] [/QUOTE]
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The greatest of stars: Wizard
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