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The greatest of stars: Wizard
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<blockquote data-quote="Scarface6174" data-source="post: 4403947" data-attributes="member: 66206"><p>1. I picked human. I wanted the extra at will and the +1 to defenses. </p><p> </p><p>2. My wis is at 16. I initally wanted to go for a control wizard, but because of an earlier campaign AC and HP was a big issue. So I opted for the staff instead of the orb like I wanted. </p><p> </p><p>My main idea after the change was to drop an area effect spell on some baddies and either AP thunderwave baddies back into it after they left it, or just do it the next round before the effect stopped.</p><p> </p><p>3. Actually, I never did back off behind the tanks. I've found that more aggression in better than playing it safe in 4e. I know i was gonna take hits, so I gave myself extra HP for it. </p><p> </p><p>4. I think it would have. Thunderwave is a great tool for a close in wizo and it has worked well so far! The most devistating attack so far was freezing cloud + thunderwave for a total of at LEAST 2D8+5 (not hit by thunderwave) and if I'm lucky and they moved, 3D8+5 AND 1D6+5 That's a 4D daily for multiple enemies if you get the right conditions! </p><p> </p><p>Yes, I got the right conditions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>5. I think it does! Of course, he thinks that only he is real and everything else is a figment of his imagination, and playing that up during combat is FUN! Makes him fearless.... kinda.</p><p> </p><p>6. In the last combat we had, the rest of the team was within 3 squares of each other, with me holding down the south flank from zombies about 4-5 squares away. A lot of the combat I was pushing baddies away from the cleric (who did necrotic damage...... don't ask). I think that me and the rogue moved the most, but our Warforged Fighter mainly stayed still and took on 5 at once. The minatour Warlord (we were doign planescape. Weird stuff was allowed. he was the only wierd race. The rest were human) went last usually and got into position to guard the useless cleric or put the rogue in a flank. </p><p> </p><p>We pretty much have a front line party except for the cleric. </p><p> </p><p>During all of the encounters, I was never flanked by other charaters, but did push baddies inbetween two PCs so that the Rogue could get SA!</p><p> </p><p>Hope this helps a little.</p></blockquote><p></p>
[QUOTE="Scarface6174, post: 4403947, member: 66206"] 1. I picked human. I wanted the extra at will and the +1 to defenses. 2. My wis is at 16. I initally wanted to go for a control wizard, but because of an earlier campaign AC and HP was a big issue. So I opted for the staff instead of the orb like I wanted. My main idea after the change was to drop an area effect spell on some baddies and either AP thunderwave baddies back into it after they left it, or just do it the next round before the effect stopped. 3. Actually, I never did back off behind the tanks. I've found that more aggression in better than playing it safe in 4e. I know i was gonna take hits, so I gave myself extra HP for it. 4. I think it would have. Thunderwave is a great tool for a close in wizo and it has worked well so far! The most devistating attack so far was freezing cloud + thunderwave for a total of at LEAST 2D8+5 (not hit by thunderwave) and if I'm lucky and they moved, 3D8+5 AND 1D6+5 That's a 4D daily for multiple enemies if you get the right conditions! Yes, I got the right conditions :) 5. I think it does! Of course, he thinks that only he is real and everything else is a figment of his imagination, and playing that up during combat is FUN! Makes him fearless.... kinda. 6. In the last combat we had, the rest of the team was within 3 squares of each other, with me holding down the south flank from zombies about 4-5 squares away. A lot of the combat I was pushing baddies away from the cleric (who did necrotic damage...... don't ask). I think that me and the rogue moved the most, but our Warforged Fighter mainly stayed still and took on 5 at once. The minatour Warlord (we were doign planescape. Weird stuff was allowed. he was the only wierd race. The rest were human) went last usually and got into position to guard the useless cleric or put the rogue in a flank. We pretty much have a front line party except for the cleric. During all of the encounters, I was never flanked by other charaters, but did push baddies inbetween two PCs so that the Rogue could get SA! Hope this helps a little. [/QUOTE]
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