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The greatest of stars: Wizard
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<blockquote data-quote="Runestar" data-source="post: 4405636" data-attributes="member: 72317"><p>Hey, I don't write the rules, I just use the tools wotc gives me to the best of my ability and the confines of what my DM will allow.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A typical encounter will involve 4-5 foes. Orb will let you take 1 out of the fight permanently at higher lvs (and possibly debuff the rest). Which in turn makes combat easier for the rest of the party. What is not to like? Are you complaining from the POV of the players or the DM? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>Well, the problem with wizard AoEs is that they aren't fire-friendly, meaning that they will just as like hit your defender, unlike the cleric AoEs, which can make a distinction between friend and foe (and can buff your party in the process as well).</p></blockquote><p></p>
[QUOTE="Runestar, post: 4405636, member: 72317"] Hey, I don't write the rules, I just use the tools wotc gives me to the best of my ability and the confines of what my DM will allow.:) A typical encounter will involve 4-5 foes. Orb will let you take 1 out of the fight permanently at higher lvs (and possibly debuff the rest). Which in turn makes combat easier for the rest of the party. What is not to like? Are you complaining from the POV of the players or the DM? :lol: Well, the problem with wizard AoEs is that they aren't fire-friendly, meaning that they will just as like hit your defender, unlike the cleric AoEs, which can make a distinction between friend and foe (and can buff your party in the process as well). [/QUOTE]
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The greatest of stars: Wizard
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