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The Grey Areas [kinda lengthy]
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<blockquote data-quote="Goddess FallenAngel" data-source="post: 3581368" data-attributes="member: 11434"><p>Kudos to you for how well you've done thus far! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'd love to play in a game like that.</p><p></p><p>Since you asked for advice...</p><p></p><p>Personally, I would suggest lightening up the mood a bit for the next adventure or two. Give them a straightforward adventure to complete. Dark is nice, but too much of it can lead to boredom or frustration with the game. Not everything needs to be a life-and-death or deeply moral challenge.</p><p></p><p>Perhaps for the next some time, plan out something more straightforward - but drop in elements that, at the time the PCs encounter them, seem rather unimportant - then do another adventure like the above, and have tie-ins from that seemingly unimportant element(s) from the previous adventure. Essentially, lighten it up a bit, but foreshadow your next adventure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Goddess FallenAngel, post: 3581368, member: 11434"] Kudos to you for how well you've done thus far! :) I'd love to play in a game like that. Since you asked for advice... Personally, I would suggest lightening up the mood a bit for the next adventure or two. Give them a straightforward adventure to complete. Dark is nice, but too much of it can lead to boredom or frustration with the game. Not everything needs to be a life-and-death or deeply moral challenge. Perhaps for the next some time, plan out something more straightforward - but drop in elements that, at the time the PCs encounter them, seem rather unimportant - then do another adventure like the above, and have tie-ins from that seemingly unimportant element(s) from the previous adventure. Essentially, lighten it up a bit, but foreshadow your next adventure. :) [/QUOTE]
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