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The Grey Companions - Storyhour Characters
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<blockquote data-quote="Jon Potter" data-source="post: 574058" data-attributes="member: 2323"><p><strong>Finian Talteppe</strong></p><p></p><p>Finian Talteppe</p><p>Medium Ranger 4 / Rogue 1 / (Male Half-Elf)</p><p>Hitpoints: 32</p><p>Initiative: 2 (Dex 2)</p><p>Speed: 30</p><p>AC: 15 (Armor 3 Dex 2 )</p><p>Attacks: (1) Longsword +7 / Dagger +6 / Longbow +6 / </p><p>Damage: Longsword 1D8+3 / Dagger 1D4+3 / Longbow 1D8+3 / </p><p>Height/Weight: 5 ft. 11 in./123 lbs.</p><p>Special Attacks: None</p><p>Special Qualities: Immune to Sleep [Race Ability], Track 1st Favored Enemy (orc), Sneak Attack +1D6</p><p>Feats: Exotic Weapon Prificency (bola), Point Blank Shot, Ambidexterity [Virtual], Two Weapon Fighting [Virtual]</p><p>SKills: Animal Empathy +2, Climb• +7, Handle Animal +2, Heal• +4, Hide• +8, Knowledge (nature) +4, Listen• +7, Move Silently• +7, Profession +7, Ride• +6, Wilderness Lore• +5, </p><p>Saves: Fort +7, Ref +5, Will +3</p><p>Abilities: STR 17, DEX 14, CON 16, INT 13, WIS 14, CHA 6</p><p></p><p>Alignment: Chaotic Good</p><p>Description: "To her left was a male half-elf, his pale blue eyes regarding her with curiosity. A ring twinkled in his left earlobe. He was dressed as a warrior, wearing studded leather armor and carrying a longsword at his hip. An unstrung longbow lay on the floor beside him."</p><p></p><p>Spells: Ranger</p><p>Spells per Day: 0 / 1 / 0/ 0</p><p>Bonus Spells: 0 / 1 / 1 / 0</p><p>Known Spells: </p><p>Spell Save DC: 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 / 21 / </p><p></p><p>Spell List:</p><p>Level 1 Spells:</p><p></p><p>Alarm.</p><p>Wards an area for two hours/level.</p><p></p><p>Animal Friendship.</p><p>Gains permanent animal companions.</p><p></p><p>Delay Poison.</p><p>Stops poison from harming subject for one hour/level.</p><p></p><p>Detect Animals or Plants.</p><p>Detects species of animals or plants.</p><p></p><p>Detect Snares and Pits.</p><p>Reveals natural or primitive traps.</p><p></p><p>Entangle.</p><p>Plants entangle everyone in 40-ft.-radius circle.</p><p></p><p>Magic Fang.</p><p>One natural weapon of subject creature gets +1 bonus to attack and damage.</p><p></p><p>Pass without Trace.</p><p>One subject/level leaves no tracks.</p><p></p><p>Read Magic:</p><p>Read scrolls and spellbooks.</p><p></p><p>Resist Elements:</p><p>Ignores first 12 damage from one energy type each round.</p><p></p><p>Speak with Animals:</p><p>You can communicate with natural animals.</p><p></p><p>Summon Nature’s Ally I:</p><p>Calls animal to fight for you.</p></blockquote><p></p>
[QUOTE="Jon Potter, post: 574058, member: 2323"] [b]Finian Talteppe[/b] Finian Talteppe Medium Ranger 4 / Rogue 1 / (Male Half-Elf) Hitpoints: 32 Initiative: 2 (Dex 2) Speed: 30 AC: 15 (Armor 3 Dex 2 ) Attacks: (1) Longsword +7 / Dagger +6 / Longbow +6 / Damage: Longsword 1D8+3 / Dagger 1D4+3 / Longbow 1D8+3 / Height/Weight: 5 ft. 11 in./123 lbs. Special Attacks: None Special Qualities: Immune to Sleep [Race Ability], Track 1st Favored Enemy (orc), Sneak Attack +1D6 Feats: Exotic Weapon Prificency (bola), Point Blank Shot, Ambidexterity [Virtual], Two Weapon Fighting [Virtual] SKills: Animal Empathy +2, Climb• +7, Handle Animal +2, Heal• +4, Hide• +8, Knowledge (nature) +4, Listen• +7, Move Silently• +7, Profession +7, Ride• +6, Wilderness Lore• +5, Saves: Fort +7, Ref +5, Will +3 Abilities: STR 17, DEX 14, CON 16, INT 13, WIS 14, CHA 6 Alignment: Chaotic Good Description: "To her left was a male half-elf, his pale blue eyes regarding her with curiosity. A ring twinkled in his left earlobe. He was dressed as a warrior, wearing studded leather armor and carrying a longsword at his hip. An unstrung longbow lay on the floor beside him." Spells: Ranger Spells per Day: 0 / 1 / 0/ 0 Bonus Spells: 0 / 1 / 1 / 0 Known Spells: Spell Save DC: 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 / 21 / Spell List: Level 1 Spells: Alarm. Wards an area for two hours/level. Animal Friendship. Gains permanent animal companions. Delay Poison. Stops poison from harming subject for one hour/level. Detect Animals or Plants. Detects species of animals or plants. Detect Snares and Pits. Reveals natural or primitive traps. Entangle. Plants entangle everyone in 40-ft.-radius circle. Magic Fang. One natural weapon of subject creature gets +1 bonus to attack and damage. Pass without Trace. One subject/level leaves no tracks. Read Magic: Read scrolls and spellbooks. Resist Elements: Ignores first 12 damage from one energy type each round. Speak with Animals: You can communicate with natural animals. Summon Nature’s Ally I: Calls animal to fight for you. [/QUOTE]
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