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<blockquote data-quote="Voda Vosa" data-source="post: 5126853" data-attributes="member: 51271"><p>The One and the Many sludged towards the formation of ice. As he moved, <a href="http://invisiblecastle.com/roller/view/2449795/" target="_blank">three</a> parts of him detached and began marching behind the mass of shambling vegetation.</p><p>On one point, the creature stops moving, and with a shiver, a block of water melts away, and <a href="http://invisiblecastle.com/roller/view/2449793/" target="_blank">4</a> water itself comes to life! the water elementals dance around the giant swarm, before minutes later, more water comes to life, giving birth to another <a href="http://invisiblecastle.com/roller/view/2449793/" target="_blank">4</a> bigger elementals, which follows heavily. A little later, more water gathers and creates yet another elemental, this one, Greater.</p><p></p><p>Wordless, the god presses the march. </p><p></p><p>OOC: Using Elemental swarm and Shambler</p><p></p><p>[sblock=The One and the Many]The One and the Many</p><p></p><p>HP: 330</p><p></p><p>AC: 27</p><p>Touch: 16</p><p>Flatfooted: 28</p><p></p><p>Init: +8 </p><p></p><p>Fort: +34</p><p>Ref: +35</p><p>Will: +30</p><p></p><p>Weapon Attack Damage Critical</p><p>(SM)Slam +20/+15/+10/+5 2d6+5 x2</p><p></p><p></p><p>Abilities:</p><p>Distraction DC 26</p><p>Damage Aura (5d6)</p><p>Paralysis DC: 28</p><p>Poison: Black lotus extract: Contact DC 28 3d6 Con initial damage and 3d6 Con secondary damage.</p><p>Tremorsense</p><p>Immune to Critical hits</p><p>No Weapon Damage</p><p>Immune to individually targeted target spells (like disintegrate)</p><p>Vulnerable to area affect spells (50% more damage).</p><p>Fast healing: 5</p><p>Stunning fists: Fort DC: 24. A defender who fails this saving throw is stunned for 1 round (until just before your next action). A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (6/day)</p><p></p><p>Spell-Like abilities:</p><p>Speak with Plants: at will </p><p>Transport via Plants: 3/day</p><p>Living Oak: 3/day </p><p>Heal: 3/day </p><p>Creeping Doom: 3/day</p><p></p><p>Plus spell from domain</p><p></p><p>Spell DC: 24[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5126853, member: 51271"] The One and the Many sludged towards the formation of ice. As he moved, [URL="http://invisiblecastle.com/roller/view/2449795/"]three[/URL] parts of him detached and began marching behind the mass of shambling vegetation. On one point, the creature stops moving, and with a shiver, a block of water melts away, and [URL="http://invisiblecastle.com/roller/view/2449793/"]4[/URL] water itself comes to life! the water elementals dance around the giant swarm, before minutes later, more water comes to life, giving birth to another [URL="http://invisiblecastle.com/roller/view/2449793/"]4[/URL] bigger elementals, which follows heavily. A little later, more water gathers and creates yet another elemental, this one, Greater. Wordless, the god presses the march. OOC: Using Elemental swarm and Shambler [sblock=The One and the Many]The One and the Many HP: 330 AC: 27 Touch: 16 Flatfooted: 28 Init: +8 Fort: +34 Ref: +35 Will: +30 Weapon Attack Damage Critical (SM)Slam +20/+15/+10/+5 2d6+5 x2 Abilities: Distraction DC 26 Damage Aura (5d6) Paralysis DC: 28 Poison: Black lotus extract: Contact DC 28 3d6 Con initial damage and 3d6 Con secondary damage. Tremorsense Immune to Critical hits No Weapon Damage Immune to individually targeted target spells (like disintegrate) Vulnerable to area affect spells (50% more damage). Fast healing: 5 Stunning fists: Fort DC: 24. A defender who fails this saving throw is stunned for 1 round (until just before your next action). A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (6/day) Spell-Like abilities: Speak with Plants: at will Transport via Plants: 3/day Living Oak: 3/day Heal: 3/day Creeping Doom: 3/day Plus spell from domain Spell DC: 24[/sblock] [/QUOTE]
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