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<blockquote data-quote="Voda Vosa" data-source="post: 5178559" data-attributes="member: 51271"><p>The colective mass of creatures crawl over the pillar, each critter biting, each plant boring roots into the ice, <a href="http://invisiblecastle.com/roller/view/2514084/" target="_blank">tearing (13)</a> small bits of ice off. The minions also swarm around the pillar and try to destroy it.</p><p></p><p>[sblock=Minions]</p><p>3 Huge elementals<a href="http://invisiblecastle.com/roller/view/2514159/" target="_blank">1d20+17; 2d10+7 → [11,17] = (28)</a></p><p><a href="http://invisiblecastle.com/roller/view/2514159/" target="_blank">1d20+17; 2d10+7 → [10,5,7] = (22)</a></p><p><a href="http://invisiblecastle.com/roller/view/2514159/" target="_blank">1d20+17; 2d10+7 → [8,17] = (25)</a></p><p><a href="http://invisiblecastle.com/roller/view/2514159/" target="_blank">1d20+17; 2d10+7 → [2,5,7] = (14)</a></p><p><a href="http://invisiblecastle.com/roller/view/2514159/" target="_blank">1d20+17; 2d10+7 → [19,17] = (36)</a></p><p><a href="http://invisiblecastle.com/roller/view/2514159/" target="_blank">1d20+17; 2d10+7 → [2,2,7] = (11)</a></p><p></p><p>Greater elemental</p><p><a href="http://invisiblecastle.com/roller/view/2514166/" target="_blank">1d20+21; 2d10+8 → [12,21] = (33)</a></p><p><a href="http://invisiblecastle.com/roller/view/2514166/" target="_blank">1d20+21; 2d10+8 → [4,1,8] = (13)</a></p><p><a href="http://invisiblecastle.com/roller/view/2514166/" target="_blank">1d20+21; 2d10+8 → [4,21] = (25)</a></p><p><a href="http://invisiblecastle.com/roller/view/2514166/" target="_blank">1d20+21; 2d10+8 → [7,10,8] = (25)</a></p><p></p><p>Elder elemental</p><p><a href="http://invisiblecastle.com/roller/view/2514168/" target="_blank">1d20+25; 2d10+9 → [13,25] = (38)</a></p><p><a href="http://invisiblecastle.com/roller/view/2514168/" target="_blank">1d20+25; 2d10+9 → [1,9,9] = (19)</a></p><p></p><p>Shambling mound</p><p><a href="http://invisiblecastle.com/roller/view/2514169/" target="_blank">1d20+11; 2d6+5 → [19,11] = (30)</a></p><p><a href="http://invisiblecastle.com/roller/view/2514169/" target="_blank">1d20+11; 2d6+5 → [2,4,5] = (11)</a></p><p><a href="http://invisiblecastle.com/roller/view/2514169/" target="_blank">1d20+11; 2d6+5 → [14,11] = (25)</a></p><p><a href="http://invisiblecastle.com/roller/view/2514169/" target="_blank">1d20+11; 2d6+5 → [5,6,5] = (16)</a></p><p><a href="http://invisiblecastle.com/roller/view/2514169/" target="_blank">1d20+11; 2d6+5 → [14,11] = (25)</a></p><p><a href="http://invisiblecastle.com/roller/view/2514169/" target="_blank">1d20+11; 2d6+5 → [1,5,5] = (11)</a></p><p><a href="http://invisiblecastle.com/roller/view/2514169/" target="_blank">1d20+11; 2d6+5 → [19,11] = (30)</a></p><p><a href="http://invisiblecastle.com/roller/view/2514169/" target="_blank">1d20+11; 2d6+5 → [4,2,5] = (11)</a></p><p>[/sblock]</p><p>[sblock=The One and the Many]The One and the Many</p><p></p><p>HP: 330</p><p></p><p>AC: 27</p><p>Touch: 16</p><p>Flatfooted: 28</p><p></p><p>Init: +8 </p><p></p><p>Fort: +34</p><p>Ref: +35</p><p>Will: +30</p><p></p><p>Weapon Attack Damage Critical</p><p>(SM)Slam +20/+15/+10/+5 2d6+5 x2</p><p></p><p></p><p>Abilities:</p><p>Distraction DC 26</p><p>Damage Aura (5d6)</p><p>Paralysis DC: 28</p><p>Poison: Black lotus extract: Contact DC 28 3d6 Con initial damage and 3d6 Con secondary damage.</p><p>Tremorsense</p><p>Immune to Critical hits</p><p>No Weapon Damage</p><p>Immune to individually targeted target spells (like disintegrate)</p><p>Vulnerable to area affect spells (50% more damage).</p><p>Fast healing: 5</p><p>Stunning fists: Fort DC: 24. A defender who fails this saving throw is stunned for 1 round (until just before your next action). A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (6/day)</p><p></p><p>Spell-Like abilities:</p><p>Speak with Plants: at will </p><p>Transport via Plants: 3/day</p><p>Living Oak: 3/day </p><p>Heal: 3/day </p><p>Creeping Doom: 3/day</p><p></p><p>Plus spell from domain</p><p></p><p>Spell DC: 24</p><p>[sblock=Summons]</p><p>[sblock=Shambling mound]</p><p>Size/Type: Large Plant</p><p>Hit Dice: 8d8+24 (60 hp)</p><p>Initiative: +0</p><p>Speed: 20 ft. (4 squares), swim 20 ft.</p><p>Armor Class: 20 (-1 size, +11 natural), touch 9, flat-footed 20</p><p>Base Attack/Grapple: +6/+15</p><p>Attack: Slam +11 melee (2d6+5)</p><p>Full Attack: 2 slams +11 melee (2d6+5)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Improved grab, constrict 2d6+7</p><p>Special Qualities: Darkvision 60 ft., immunity to electricity,</p><p>low-light vision, plant traits, resistance to fire 10</p><p>Saves: Fort +9, Ref +2, Will +4</p><p>Abilities: Str 21, Dex 10, Con 17, Int 7, Wis 10, Cha 9</p><p>Skills: Hide +3*, Listen +8, Move Silently +8</p><p>Feats: Iron Will, Power Attack, Weapon Focus (slam)</p><p>Environment: Temperate marshes</p><p>Organization: Solitary</p><p>Challenge Rating: 6</p><p>Treasure: 1/10th coins; 50% goods; 50% items</p><p>Alignment: Usually neutral</p><p>Advancement: 9-12 HD (Large); 13-24 HD (Huge)</p><p>Level Adjustment: +6</p><p>[/sblock]</p><p>[sblock=Elementals]</p><p></p><p>Water</p><p>Special Attacks: Water mastery, drench, vortex</p><p></p><p>Huge </p><p>152 hp</p><p>30 ft. (6 squares), swim 120 ft.</p><p>AC: 21</p><p>Atk: Slam +17 melee (2d10+7)</p><p>Full atk: 2 slams +17 melee (2d10+7)</p><p>Reach: 15 ft</p><p>Damage reduction 5/-</p><p>Fort +15, Ref +9, Will +7</p><p></p><p>Greater</p><p>199 hp</p><p>30 ft. (6 squares), swim 120 ft.</p><p>AC: 22</p><p>Atk: Slam +21melee (2d10+8)</p><p>Full atk: 2 slams +21melee (2d10+8)</p><p>Reach: 15 ft</p><p>Damage reduction 10/-</p><p>Fort +17, Ref +14, Will +9</p><p></p><p>Elder</p><p>228 hp</p><p>30 ft. (6 squares), swim 120 ft.</p><p>AC: 23</p><p>Atk: +25 melee (2d10+9/19-20)</p><p>Full atk: 2 slams +25 melee (2d10+9/19-20)</p><p>Reach: 15 ft</p><p>Damage reduction 10/-</p><p>Fort +19, Ref +16, Will +10</p><p></p><p>[/sblock]</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5178559, member: 51271"] The colective mass of creatures crawl over the pillar, each critter biting, each plant boring roots into the ice, [URL="http://invisiblecastle.com/roller/view/2514084/"]tearing (13)[/URL] small bits of ice off. The minions also swarm around the pillar and try to destroy it. [sblock=Minions] 3 Huge elementals[URL="http://invisiblecastle.com/roller/view/2514159/"]1d20+17; 2d10+7 → [11,17] = (28) 1d20+17; 2d10+7 → [10,5,7] = (22) 1d20+17; 2d10+7 → [8,17] = (25) 1d20+17; 2d10+7 → [2,5,7] = (14) 1d20+17; 2d10+7 → [19,17] = (36) 1d20+17; 2d10+7 → [2,2,7] = (11)[/URL] Greater elemental [URL="http://invisiblecastle.com/roller/view/2514166/"]1d20+21; 2d10+8 → [12,21] = (33) 1d20+21; 2d10+8 → [4,1,8] = (13) 1d20+21; 2d10+8 → [4,21] = (25) 1d20+21; 2d10+8 → [7,10,8] = (25)[/URL] Elder elemental [URL="http://invisiblecastle.com/roller/view/2514168/"]1d20+25; 2d10+9 → [13,25] = (38) 1d20+25; 2d10+9 → [1,9,9] = (19)[/URL] Shambling mound [URL="http://invisiblecastle.com/roller/view/2514169/"]1d20+11; 2d6+5 → [19,11] = (30) 1d20+11; 2d6+5 → [2,4,5] = (11) 1d20+11; 2d6+5 → [14,11] = (25) 1d20+11; 2d6+5 → [5,6,5] = (16) 1d20+11; 2d6+5 → [14,11] = (25) 1d20+11; 2d6+5 → [1,5,5] = (11) 1d20+11; 2d6+5 → [19,11] = (30) 1d20+11; 2d6+5 → [4,2,5] = (11)[/URL] [/sblock] [sblock=The One and the Many]The One and the Many HP: 330 AC: 27 Touch: 16 Flatfooted: 28 Init: +8 Fort: +34 Ref: +35 Will: +30 Weapon Attack Damage Critical (SM)Slam +20/+15/+10/+5 2d6+5 x2 Abilities: Distraction DC 26 Damage Aura (5d6) Paralysis DC: 28 Poison: Black lotus extract: Contact DC 28 3d6 Con initial damage and 3d6 Con secondary damage. Tremorsense Immune to Critical hits No Weapon Damage Immune to individually targeted target spells (like disintegrate) Vulnerable to area affect spells (50% more damage). Fast healing: 5 Stunning fists: Fort DC: 24. A defender who fails this saving throw is stunned for 1 round (until just before your next action). A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (6/day) Spell-Like abilities: Speak with Plants: at will Transport via Plants: 3/day Living Oak: 3/day Heal: 3/day Creeping Doom: 3/day Plus spell from domain Spell DC: 24 [sblock=Summons] [sblock=Shambling mound] Size/Type: Large Plant Hit Dice: 8d8+24 (60 hp) Initiative: +0 Speed: 20 ft. (4 squares), swim 20 ft. Armor Class: 20 (-1 size, +11 natural), touch 9, flat-footed 20 Base Attack/Grapple: +6/+15 Attack: Slam +11 melee (2d6+5) Full Attack: 2 slams +11 melee (2d6+5) Space/Reach: 10 ft./10 ft. Special Attacks: Improved grab, constrict 2d6+7 Special Qualities: Darkvision 60 ft., immunity to electricity, low-light vision, plant traits, resistance to fire 10 Saves: Fort +9, Ref +2, Will +4 Abilities: Str 21, Dex 10, Con 17, Int 7, Wis 10, Cha 9 Skills: Hide +3*, Listen +8, Move Silently +8 Feats: Iron Will, Power Attack, Weapon Focus (slam) Environment: Temperate marshes Organization: Solitary Challenge Rating: 6 Treasure: 1/10th coins; 50% goods; 50% items Alignment: Usually neutral Advancement: 9-12 HD (Large); 13-24 HD (Huge) Level Adjustment: +6 [/sblock] [sblock=Elementals] Water Special Attacks: Water mastery, drench, vortex Huge 152 hp 30 ft. (6 squares), swim 120 ft. AC: 21 Atk: Slam +17 melee (2d10+7) Full atk: 2 slams +17 melee (2d10+7) Reach: 15 ft Damage reduction 5/- Fort +15, Ref +9, Will +7 Greater 199 hp 30 ft. (6 squares), swim 120 ft. AC: 22 Atk: Slam +21melee (2d10+8) Full atk: 2 slams +21melee (2d10+8) Reach: 15 ft Damage reduction 10/- Fort +17, Ref +14, Will +9 Elder 228 hp 30 ft. (6 squares), swim 120 ft. AC: 23 Atk: +25 melee (2d10+9/19-20) Full atk: 2 slams +25 melee (2d10+9/19-20) Reach: 15 ft Damage reduction 10/- Fort +19, Ref +16, Will +10 [/sblock] [/sblock] [/sblock] [/QUOTE]
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