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General Tabletop Discussion
*Dungeons & Dragons
The Greyhawk Pantheon: How Greyhawk Approaches Deities (& Demigods)
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<blockquote data-quote="Henadic Theologian" data-source="post: 9499684" data-attributes="member: 7030526"><p>I think a key point with FR is that unlike all the rest of D&D settings, FR predates D&D and is designed for storying in general and being something that grows and evolves over time. FR is as much designed for Video Games, Comics, Board Games, Card Games, Movies, Novels, as it is TTRPGs. It's why it's the most successful at transmission efforts.</p><p></p><p> Greyhawk, Dragonlance, Darksun, Spelljammer, Mystara, Birthright, Planescape, etc... we're all designed first and foremost as D&D TTRPG settings, FR wasn't, although it absorbed a bunch of Settings that were, and it was designed specifically to be a living setting driven by novels by the time it was published.</p><p></p><p> That comes with alot of pros and cons when it comes to playing in the setting. It has even more Gods then Greyhawk, sharing the none human pantheons and monster deities with Greyhawk, real world pantheons with the real world, some deities with Nerath, and unique religions in other continents like Kara Tur, Zakhara, Maztica, etc...</p><p></p><p> If you want a deep immersive lore setting setting that evolves like Marvel comics, where you have stories you can keep up with between Games, you got FR, if you want setting that works like a basic scaffold other settings work better.</p><p></p><p> It just works better for everybody to let FR be FR instead of the attempts at making it work like regular D&D settings like Greyhawk, use other settings for the Scaffold approach.</p></blockquote><p></p>
[QUOTE="Henadic Theologian, post: 9499684, member: 7030526"] I think a key point with FR is that unlike all the rest of D&D settings, FR predates D&D and is designed for storying in general and being something that grows and evolves over time. FR is as much designed for Video Games, Comics, Board Games, Card Games, Movies, Novels, as it is TTRPGs. It's why it's the most successful at transmission efforts. Greyhawk, Dragonlance, Darksun, Spelljammer, Mystara, Birthright, Planescape, etc... we're all designed first and foremost as D&D TTRPG settings, FR wasn't, although it absorbed a bunch of Settings that were, and it was designed specifically to be a living setting driven by novels by the time it was published. That comes with alot of pros and cons when it comes to playing in the setting. It has even more Gods then Greyhawk, sharing the none human pantheons and monster deities with Greyhawk, real world pantheons with the real world, some deities with Nerath, and unique religions in other continents like Kara Tur, Zakhara, Maztica, etc... If you want a deep immersive lore setting setting that evolves like Marvel comics, where you have stories you can keep up with between Games, you got FR, if you want setting that works like a basic scaffold other settings work better. It just works better for everybody to let FR be FR instead of the attempts at making it work like regular D&D settings like Greyhawk, use other settings for the Scaffold approach. [/QUOTE]
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The Greyhawk Pantheon: How Greyhawk Approaches Deities (& Demigods)
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