Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Grid vs. Theater of the Mind vs. a Mix [a poll & discussion]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pogre" data-source="post: 8446216" data-attributes="member: 6588"><p>We use miniatures and scenery, but do not use a grid (mostly). I never use a lined grid or mat to draw scenes on - I always use terrain. Some of that terrain comes with a grid - like master maze from Dwarven Forge or some of the pieces I build with Hirst Arts, or a few of the 3d printed pieces we use. We convert everything to inches of movement and use tape measures or measuring sticks. Particularly for outdoor scenes, I appreciate the aesthetic scene of no grid lines visible. In the last few years I have also incorporated a lot more elevation into my scenes.</p><p></p><p>I try to depict everything in the scene in 3d. However, I sometimes have to use a stand-in like this half-column actually represents a small dais, that kind of thing.</p><p></p><p>I sometimes build opening scenes before the players arrive, but generally, I do not build scenes ahead of time. I have the luxury of a big game room with my terrain and miniatures surrounding the table in cabinets. Sometimes with the help of my players I can assemble scenes very quickly - usually more quickly than DMs I have played with who draw on a grid.</p><p></p><p>We build the dungeon as it is explored.</p><p></p><p>We do use minis for non-combat situations.</p><p><img src="https://pogreblog.files.wordpress.com/2018/10/yawningportal_01.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Running fights through the city are done using city buildings and a "rolling" scene where when a miniature leaves one edge of the table they emerge on the other edge. When the party splits up I handle it either by constructing a scene on another game table or dividing the big table between the two scenes.</p><p></p><p><img src="https://pogreblog.files.wordpress.com/2017/07/dsc_0047.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>I may sound elitist, but please understand - I absolutely would not play this way without a dedicated gaming space. If I had to travel for a game I would certainly use a gaming grid and markers and I am sure it would work great. I don't think I could give up minis though. It also helps that I have been painting and collecting scenery and miniatures for over 40 years. I am pretty much out of space, but I keep cranking stuff out. </p><p></p><p>Earlier during lockdown we used Zoom and I had a camera (phone) set up on a tripod to capture scenes. It had the added advantage of allowing me to frame a scene in the picture. However, I much, much prefer in-person gaming. I found running games over two hours on Zoom pretty exhausting.</p><p></p><p>Interestingly, I run a Traveller game for myfar flung friends on Zoom and it is almost entirely ToTM.</p></blockquote><p></p>
[QUOTE="pogre, post: 8446216, member: 6588"] We use miniatures and scenery, but do not use a grid (mostly). I never use a lined grid or mat to draw scenes on - I always use terrain. Some of that terrain comes with a grid - like master maze from Dwarven Forge or some of the pieces I build with Hirst Arts, or a few of the 3d printed pieces we use. We convert everything to inches of movement and use tape measures or measuring sticks. Particularly for outdoor scenes, I appreciate the aesthetic scene of no grid lines visible. In the last few years I have also incorporated a lot more elevation into my scenes. I try to depict everything in the scene in 3d. However, I sometimes have to use a stand-in like this half-column actually represents a small dais, that kind of thing. I sometimes build opening scenes before the players arrive, but generally, I do not build scenes ahead of time. I have the luxury of a big game room with my terrain and miniatures surrounding the table in cabinets. Sometimes with the help of my players I can assemble scenes very quickly - usually more quickly than DMs I have played with who draw on a grid. We build the dungeon as it is explored. We do use minis for non-combat situations. [IMG]https://pogreblog.files.wordpress.com/2018/10/yawningportal_01.jpeg[/IMG] Running fights through the city are done using city buildings and a "rolling" scene where when a miniature leaves one edge of the table they emerge on the other edge. When the party splits up I handle it either by constructing a scene on another game table or dividing the big table between the two scenes. [IMG]https://pogreblog.files.wordpress.com/2017/07/dsc_0047.jpg[/IMG] I may sound elitist, but please understand - I absolutely would not play this way without a dedicated gaming space. If I had to travel for a game I would certainly use a gaming grid and markers and I am sure it would work great. I don't think I could give up minis though. It also helps that I have been painting and collecting scenery and miniatures for over 40 years. I am pretty much out of space, but I keep cranking stuff out. Earlier during lockdown we used Zoom and I had a camera (phone) set up on a tripod to capture scenes. It had the added advantage of allowing me to frame a scene in the picture. However, I much, much prefer in-person gaming. I found running games over two hours on Zoom pretty exhausting. Interestingly, I run a Traveller game for myfar flung friends on Zoom and it is almost entirely ToTM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Grid vs. Theater of the Mind vs. a Mix [a poll & discussion]
Top