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The Grim-n-Gritty Rules
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<blockquote data-quote="Frostmarrow" data-source="post: 202307" data-attributes="member: 1122"><p>Why not just drop the hp down to Con and make it possible to get new hps in exchange for conditions? Say you have 2 hp left and are about to get smacked over the head with an axe. Then you decide that some new hps would be a good idea and announce that you now is 'clobbered' or even 'shaken' from now on for an additional 2 or 5 hps. That's pretty gritty.</p><p></p><p>Someone [Austin, be he didn't originally come up with it] mentioned in the House Rules Forum that he had armor turn the amount it protects from into subdual damage. So if you hit a chainmail guy and dealt 7 damage, 2 would be considered real damage and the rest subdual. Since this leads to people falling unconscious before dropping to -10 hp the characters could just as well die at 0. He kept people bleeding even though they had 'real' hp left. That's pretty grim.</p><p></p><p>If you couple those two and add Defense Rating (Defense equals Base Ref Save+10) instead of Armor Class you have a brand new system. Yay!</p><p></p><p>It still doesn't work with ranged weapons but the standard rules don't either, do they?</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 202307, member: 1122"] Why not just drop the hp down to Con and make it possible to get new hps in exchange for conditions? Say you have 2 hp left and are about to get smacked over the head with an axe. Then you decide that some new hps would be a good idea and announce that you now is 'clobbered' or even 'shaken' from now on for an additional 2 or 5 hps. That's pretty gritty. Someone [Austin, be he didn't originally come up with it] mentioned in the House Rules Forum that he had armor turn the amount it protects from into subdual damage. So if you hit a chainmail guy and dealt 7 damage, 2 would be considered real damage and the rest subdual. Since this leads to people falling unconscious before dropping to -10 hp the characters could just as well die at 0. He kept people bleeding even though they had 'real' hp left. That's pretty grim. If you couple those two and add Defense Rating (Defense equals Base Ref Save+10) instead of Armor Class you have a brand new system. Yay! It still doesn't work with ranged weapons but the standard rules don't either, do they? [/QUOTE]
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