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The Grim World Of Warhammer Fantasy Role-Play Second Edition
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<blockquote data-quote="Charles Dunwoody" data-source="post: 7730532" data-attributes="member: 17927"><p>My opinion is not to suggest this. Parry and dodge are tools characters should use after every attempted hit in my opinion. And use a Fortune point to get another parry if needed. If you force a miss by parry, the attack cannot do extra damage. Avoiding damage is, of course, the way to avoid spending Fate points and eventually dying.</p><p></p><p>I also hope GMs study the adventures and see how many opponents are not plate armored knights with 2 Attacks. Let the characters fight some dirty bandits and cook mutants so they don't die. And use lots of other skills and non-combat encounters along the way.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 7730532, member: 17927"] My opinion is not to suggest this. Parry and dodge are tools characters should use after every attempted hit in my opinion. And use a Fortune point to get another parry if needed. If you force a miss by parry, the attack cannot do extra damage. Avoiding damage is, of course, the way to avoid spending Fate points and eventually dying. I also hope GMs study the adventures and see how many opponents are not plate armored knights with 2 Attacks. Let the characters fight some dirty bandits and cook mutants so they don't die. And use lots of other skills and non-combat encounters along the way. [/QUOTE]
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The Grim World Of Warhammer Fantasy Role-Play Second Edition
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