Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Grimmen
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dire Human" data-source="post: 4859717" data-attributes="member: 57504"><p>Here's my take.</p><p></p><p> <strong>Grimmen Cutthroat, Level 6 Lurker</strong></p><p> <strong>Medium immortal humanoid (devil) XP 250</strong></p><p> <strong>Initiative</strong> +10 <strong>Senses</strong> Perception +8</p><p> <strong>HP</strong> 60; <strong>Bloodied </strong>30; see also <em>rise for blood</em></p><p> <strong>AC </strong>20; <strong>Fortitude </strong>16, <strong>Reflex </strong>19, <strong>Will </strong>18</p><p> <strong>Speed </strong>6; <strong>Climb</strong> 4 (spider climb); see also <em>grim shadows</em></p><p> </p><p> <strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Jagged Shortsword </strong>(standard; at-will)</p><p> +11 vs AC; 2d6+2 damage; see also <em>go for the throat</em></p><p> </p><p> <strong><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Shortbow</strong> (standard; at-will)</p><p> +11 vs AC; 1d8+2 damage; see also <em>go for the throat</em></p><p> </p><p><strong>Grim Shadows</strong> (move; encounter)</p><p>The grimmen cutthroat moves its speed and gains concealment until the end of its next turn.</p><p></p><p> <strong>Go For the Throat</strong></p><p> The grimmen cutthroat deals an extra 1d6 damage against any target it has combat advantage against.</p><p> </p><p> <strong>Rise for Blood </strong>(the first time the grimmen cutthroat drops to 0 hit points)</p><p> The grimmen cutthroat does not die and instead remains at 0 hit points (save ends). The grimmen cutthroat takes a -5 penalty to saving throws against this effect. If the grimmen cutthroat does not save against this effect by the end of the encounter, it dies.</p><p> <em>Aftereffect:</em> Make a new initiative check for the grimmen cutthroat. The grimmen cutthroat rises (as a move action) with 30 hit points, and its keyword changes to undead. It gains immunity to disease and poison, resist 5 necrotic, and vulnerable 5 radiant.</p><p> </p><p> <strong>Alignment:</strong> Evil <strong>Languages:</strong> Common</p><p> <strong>Skills:</strong> Acrobatics +11, Bluff +11, Endurance +9, Stealth +11, Thievery +11</p><p> <strong>Str </strong>13 (+1) <strong>Dex </strong>17 (+3) <strong>Wis </strong>15 (+2)</p><p> <strong>Con </strong>12 (+1) <strong>Int </strong>10 (+0) <strong>Cha </strong>17 (+3)</p><p> </p><p> </p><p> <strong>Grimmen Beguiler, Level 6 Controller</strong></p><p> <strong>Medium immortal humanoid (devil) XP 250</strong></p><p> <strong>Initiative</strong> +4 <strong>Senses</strong> Perception +6</p><p> <strong>HP</strong> 70; <strong>Bloodied </strong>45; see also <em>rise for blood</em></p><p> <strong>AC </strong>19; <strong>Fortitude </strong>17, <strong>Reflex </strong>18, <strong>Will </strong>19</p><p> <strong>Speed </strong>6; <strong>Climb</strong> 4 (spider climb)</p><p> </p><p> <strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Shortsword </strong>(standard; at-will)</p><p> +11 vs AC; 1d6+4 damage</p><p> </p><p> <strong><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Hobbling Shortbow</strong> (standard; at-will)</p><p> +11 vs AC; 1d8+3 damage, and the target is slowed until the end of the grimmen beguiler’s next turn</p><p> </p><p> <strong><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Foster Discontent </strong>(standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</p><p> +8 vs Will; the target chooses between 10 psychic damage or making a basic attack against its nearest ally as a free action.</p><p> </p><p> <strong><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Grimmen's Fear</strong> (minor; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) [FONT=&quot]✦[/FONT] Fear</p><p>Close burst 5; +8 vs. Will; the grimmen beguiler's form seems to temporarily change into something terrifying. The target is pushed two squares and is immobilized (save ends).</p><p> </p><p> <strong>Rise for Blood </strong>(the first time the grimmen beguiler drops to 0 hit points)</p><p> The grimmen beguiler does not die and instead remains at 0 hit points (save ends). The grimmen beguiler takes a -5 penalty to saving throws against this effect. If the grimmen beguiler does not save against this effect by the end of the encounter, it dies.</p><p> <em>Aftereffect:</em> Make a new initiative check for the grimmen beguiler. The grimmen beguiler rises (as a move action) with 45 hit points, and its keyword changes to undead. It gains immunity to disease and poison, resist 5 necrotic, and vulnerable 5 radiant.</p><p> </p><p> <strong>Alignment:</strong> Evil <strong>Languages:</strong> Common</p><p> <strong>Skills:</strong> Bluff +12, Endurance +9, Insight +11, Intimidate +12, Stealth +9</p><p> <strong>Str </strong>11 (+0) <strong>Dex </strong>13 (+0) <strong>Wis </strong>16 (+3)</p><p> <strong>Con </strong>13 (+1) <strong>Int </strong>15 (+2) <strong>Cha </strong>19 (+4)</p></blockquote><p></p>
[QUOTE="Dire Human, post: 4859717, member: 57504"] Here's my take. [B]Grimmen Cutthroat, Level 6 Lurker[/B] [B]Medium immortal humanoid (devil) XP 250[/B] [B]Initiative[/B] +10 [B]Senses[/B] Perception +8 [B]HP[/B] 60; [B]Bloodied [/B]30; see also [I]rise for blood[/I] [B]AC [/B]20; [B]Fortitude [/B]16, [B]Reflex [/B]19, [B]Will [/B]18 [B]Speed [/B]6; [B]Climb[/B] 4 (spider climb); see also [I]grim shadows[/I] [B]:bmelee: Jagged Shortsword [/B](standard; at-will) +11 vs AC; 2d6+2 damage; see also [I]go for the throat[/I] [B]:ranged: Shortbow[/B] (standard; at-will) +11 vs AC; 1d8+2 damage; see also [I]go for the throat[/I] [B]Grim Shadows[/B] (move; encounter) The grimmen cutthroat moves its speed and gains concealment until the end of its next turn. [B]Go For the Throat[/B] The grimmen cutthroat deals an extra 1d6 damage against any target it has combat advantage against. [B]Rise for Blood [/B](the first time the grimmen cutthroat drops to 0 hit points) The grimmen cutthroat does not die and instead remains at 0 hit points (save ends). The grimmen cutthroat takes a -5 penalty to saving throws against this effect. If the grimmen cutthroat does not save against this effect by the end of the encounter, it dies. [I]Aftereffect:[/I] Make a new initiative check for the grimmen cutthroat. The grimmen cutthroat rises (as a move action) with 30 hit points, and its keyword changes to undead. It gains immunity to disease and poison, resist 5 necrotic, and vulnerable 5 radiant. [B]Alignment:[/B] Evil [B]Languages:[/B] Common [B]Skills:[/B] Acrobatics +11, Bluff +11, Endurance +9, Stealth +11, Thievery +11 [B]Str [/B]13 (+1) [B]Dex [/B]17 (+3) [B]Wis [/B]15 (+2) [B]Con [/B]12 (+1) [B]Int [/B]10 (+0) [B]Cha [/B]17 (+3) [B]Grimmen Beguiler, Level 6 Controller[/B] [B]Medium immortal humanoid (devil) XP 250[/B] [B]Initiative[/B] +4 [B]Senses[/B] Perception +6 [B]HP[/B] 70; [B]Bloodied [/B]45; see also [I]rise for blood[/I] [B]AC [/B]19; [B]Fortitude [/B]17, [B]Reflex [/B]18, [B]Will [/B]19 [B]Speed [/B]6; [B]Climb[/B] 4 (spider climb) [B]:bmelee: Shortsword [/B](standard; at-will) +11 vs AC; 1d6+4 damage [B]:ranged: Hobbling Shortbow[/B] (standard; at-will) +11 vs AC; 1d8+3 damage, and the target is slowed until the end of the grimmen beguiler’s next turn [B]:ranged: Foster Discontent [/B](standard; recharge :5: :6:) +8 vs Will; the target chooses between 10 psychic damage or making a basic attack against its nearest ally as a free action. [B]:close: Grimmen's Fear[/B] (minor; recharge :6:) [FONT="]✦[/FONT] Fear Close burst 5; +8 vs. Will; the grimmen beguiler's form seems to temporarily change into something terrifying. The target is pushed two squares and is immobilized (save ends). [B]Rise for Blood [/B](the first time the grimmen beguiler drops to 0 hit points) The grimmen beguiler does not die and instead remains at 0 hit points (save ends). The grimmen beguiler takes a -5 penalty to saving throws against this effect. If the grimmen beguiler does not save against this effect by the end of the encounter, it dies. [I]Aftereffect:[/I] Make a new initiative check for the grimmen beguiler. The grimmen beguiler rises (as a move action) with 45 hit points, and its keyword changes to undead. It gains immunity to disease and poison, resist 5 necrotic, and vulnerable 5 radiant. [B]Alignment:[/B] Evil [B]Languages:[/B] Common [B]Skills:[/B] Bluff +12, Endurance +9, Insight +11, Intimidate +12, Stealth +9 [B]Str [/B]11 (+0) [B]Dex [/B]13 (+0) [B]Wis [/B]16 (+3) [B]Con [/B]13 (+1) [B]Int [/B]15 (+2) [B]Cha [/B]19 (+4) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Grimmen
Top