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<blockquote data-quote="Sporemine" data-source="post: 4859927" data-attributes="member: 80911"><p>Looks good Mesh hong.</p><p> </p><p>One thing is, looking at the damage of at a 6th level character, it usually ends up at around 20 damage for a BASIC attack (assuming a hit, this damage can vary heavily depending on the character build)</p><p>At between a 50% and 75% of hitting it with whatever attack, a party of 4 Vs 4 of these would go as follows.</p><p> </p><p>(This assumes a modeately co-ordinated party with basic damage)</p><p> </p><p><strong>Round one :</strong></p><p> </p><p>3 hits, one down, one at 50% health</p><p> </p><p>1 makes a save at a 25% chance of reviving</p><p> </p><p><strong>Round two :</strong></p><p> </p><p>2 hits, another down, one at 50 % health</p><p> </p><p>2 make saves, theres a 25% chance of reviving for each</p><p> </p><p><strong>Round three :</strong></p><p> </p><p>3 hits, all monsters are down, encounter ends, all monsters die.</p><p> </p><p>This is very rough but I think it illustrates my point.</p><p> </p><p>They die quickly and the chance of saving is generally too low to help them.</p><p> </p><p>I think that I see what you want (a power that adds some unpredictability when they revive to throw the party off balance)</p><p> </p><p>But to make it work, I think that you need to either give it a normal saving throw, (50% chance) or give it average health then add more when it revives.</p><p> </p><p>Another possibility is to make it an elite which has 116 hp on average. that could be split easily. Also, being an elite allows the monster to have more powerful abilities and stats, which could be changed to make this work.</p><p> </p><p>Kudos</p><p> </p><p>-Sporemine</p></blockquote><p></p>
[QUOTE="Sporemine, post: 4859927, member: 80911"] Looks good Mesh hong. One thing is, looking at the damage of at a 6th level character, it usually ends up at around 20 damage for a BASIC attack (assuming a hit, this damage can vary heavily depending on the character build) At between a 50% and 75% of hitting it with whatever attack, a party of 4 Vs 4 of these would go as follows. (This assumes a modeately co-ordinated party with basic damage) [B]Round one :[/B] 3 hits, one down, one at 50% health 1 makes a save at a 25% chance of reviving [B]Round two :[/B] 2 hits, another down, one at 50 % health 2 make saves, theres a 25% chance of reviving for each [B]Round three :[/B] 3 hits, all monsters are down, encounter ends, all monsters die. This is very rough but I think it illustrates my point. They die quickly and the chance of saving is generally too low to help them. I think that I see what you want (a power that adds some unpredictability when they revive to throw the party off balance) But to make it work, I think that you need to either give it a normal saving throw, (50% chance) or give it average health then add more when it revives. Another possibility is to make it an elite which has 116 hp on average. that could be split easily. Also, being an elite allows the monster to have more powerful abilities and stats, which could be changed to make this work. Kudos -Sporemine [/QUOTE]
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