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General Tabletop Discussion
*TTRPGs General
The Grind Problem (My 2 Cents)
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<blockquote data-quote="Ydars" data-source="post: 4583318" data-attributes="member: 62992"><p>Haven't yet played much 4E because we haven't finished our 3,5E campaign but intend to play/DM it afterwards. I ran a few mock combats back when KoTS first appeared and even in that short time, I saw problems with the game and the grind was just one of them, but I put it down to my lack of system mastery.</p><p> </p><p>However, I remember feeling, when I first read it, that 4E was a game that needed a year more in development before being released and my opinion has not changed. It has some really great innovations that, properly implimented could have been fantastic, e.g. skill challenges, the powers and the healing system. However, there are major problems or disconnects associated with all of these systems and this results from inadequate testing and tweaking, not from inherent design problems.</p><p> </p><p>What effect would it have to give all powers the reliable keyword; in other words you can keep trying until your daily or encounter powers actually hit? I think this might help iron out the grind. I know this would decrease the power of the "currently reliable" powers versus those that are balanced against them and are currently unreliable.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4583318, member: 62992"] Haven't yet played much 4E because we haven't finished our 3,5E campaign but intend to play/DM it afterwards. I ran a few mock combats back when KoTS first appeared and even in that short time, I saw problems with the game and the grind was just one of them, but I put it down to my lack of system mastery. However, I remember feeling, when I first read it, that 4E was a game that needed a year more in development before being released and my opinion has not changed. It has some really great innovations that, properly implimented could have been fantastic, e.g. skill challenges, the powers and the healing system. However, there are major problems or disconnects associated with all of these systems and this results from inadequate testing and tweaking, not from inherent design problems. What effect would it have to give all powers the reliable keyword; in other words you can keep trying until your daily or encounter powers actually hit? I think this might help iron out the grind. I know this would decrease the power of the "currently reliable" powers versus those that are balanced against them and are currently unreliable. [/QUOTE]
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The Grind Problem (My 2 Cents)
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