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The Grind Problem (My 2 Cents)
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<blockquote data-quote="Sir Brennen" data-source="post: 4583631" data-attributes="member: 553"><p>Nice post, though obviously everyone's "grindspace" experience seems to vary.</p><p></p><p>One thought: if you have the "Hero's Stance" option, won't players just use that as their first action to get the +1 for all encounters, all the time?</p><p></p><p>I think there should be some general guideline of when a DM should consider giving the PC's a "grind-buster." Perhaps if, after X number of rounds, the bad guys still have over half their total HPs (are there fewer dead/bloodied than not?), announce that the "Hero's Stance" option is now available.</p><p></p><p>Or, as Felon mentioned, pay attention to Encounter and Daily attack powers that miss. A missed Encounter power might give everyone a +1 attack until the end of that PC's next turn. A missed Daily +1 'til the end of the encounter. Allow the two to stack with each other and other bonuses, but not themselves. </p><p></p><p>If you have this bonus kick in after only, say, four or five rounds, it might have the added benefit of making players have to think about whether they want to open with their best attacks, or wait 'til later when they might need the bonus. Of course, it may not kick in at all if the DM thinks the encounter isn't entering grindspace.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 4583631, member: 553"] Nice post, though obviously everyone's "grindspace" experience seems to vary. One thought: if you have the "Hero's Stance" option, won't players just use that as their first action to get the +1 for all encounters, all the time? I think there should be some general guideline of when a DM should consider giving the PC's a "grind-buster." Perhaps if, after X number of rounds, the bad guys still have over half their total HPs (are there fewer dead/bloodied than not?), announce that the "Hero's Stance" option is now available. Or, as Felon mentioned, pay attention to Encounter and Daily attack powers that miss. A missed Encounter power might give everyone a +1 attack until the end of that PC's next turn. A missed Daily +1 'til the end of the encounter. Allow the two to stack with each other and other bonuses, but not themselves. If you have this bonus kick in after only, say, four or five rounds, it might have the added benefit of making players have to think about whether they want to open with their best attacks, or wait 'til later when they might need the bonus. Of course, it may not kick in at all if the DM thinks the encounter isn't entering grindspace. [/QUOTE]
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