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General Tabletop Discussion
*TTRPGs General
The Grind Problem (My 2 Cents)
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<blockquote data-quote="Harr" data-source="post: 4585934" data-attributes="member: 47190"><p>Where do you get this conclusion from? I'm looking at my player's character sheets (6 level 5 sheets) and in general Dailies have the same bonuses to hit as do At-Will, as do Encounters... they all have pretty much the same hit chance, except when an attack targets a non-AC defense, which any power may do.</p><p></p><p></p><p></p><p>Hm, I could agree, but shouldn't this be backwards? Or was that 75% meant to be 25?</p><p></p><p>I wonder what would happen if you designed a pack of custom-made monsters *based off of the party's actual attack stats*?</p><p></p><p>ie, you would design and choose AC and defenses so that they could be hit on a roll of 7 or 8 on the die. For example if the party had an average +10 to hit vs AC, you would give the monster 17 AC. If the party had on average +8 to hit reflex, the monster would get 15 Reflex. And so on.</p><p></p><p>You could actually do this with pretty much every stat... give the monster enough HP to go down in 4 or 5 hits, ie if the party does an average at-will damage of 11, the monster would get around 55 HP. And if the party on average has 50 hp, then the monster can do around 10 damage with his at-will attacks.</p><p></p><p>You could design a monster entirely from the party's stats, put an equal number of monsters to PCs in an encounter, and run it like a Wolf Pack type encounter. I wonder what would happen? Would that be a 'perfectly-balanced' encounter? How long would it take to resolve then...? Hm.. interesting stuff.</p></blockquote><p></p>
[QUOTE="Harr, post: 4585934, member: 47190"] Where do you get this conclusion from? I'm looking at my player's character sheets (6 level 5 sheets) and in general Dailies have the same bonuses to hit as do At-Will, as do Encounters... they all have pretty much the same hit chance, except when an attack targets a non-AC defense, which any power may do. Hm, I could agree, but shouldn't this be backwards? Or was that 75% meant to be 25? I wonder what would happen if you designed a pack of custom-made monsters *based off of the party's actual attack stats*? ie, you would design and choose AC and defenses so that they could be hit on a roll of 7 or 8 on the die. For example if the party had an average +10 to hit vs AC, you would give the monster 17 AC. If the party had on average +8 to hit reflex, the monster would get 15 Reflex. And so on. You could actually do this with pretty much every stat... give the monster enough HP to go down in 4 or 5 hits, ie if the party does an average at-will damage of 11, the monster would get around 55 HP. And if the party on average has 50 hp, then the monster can do around 10 damage with his at-will attacks. You could design a monster entirely from the party's stats, put an equal number of monsters to PCs in an encounter, and run it like a Wolf Pack type encounter. I wonder what would happen? Would that be a 'perfectly-balanced' encounter? How long would it take to resolve then...? Hm.. interesting stuff. [/QUOTE]
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