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The grindyness of 4e combat: anyone tried a solo monster yet?
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<blockquote data-quote="baberg" data-source="post: 4420284" data-attributes="member: 61654"><p>I can't speak for the 600-hit point monsters as my PCs just dinged level 3 last night, but I can say that we have six players - two strikers (rogue/warlock), two defenders (both fighter), and two leaders (cleric/warlord). Last night they got lost in the woods and I threw two Cave Bears (level 6 Elite Brute, 170 HP) at them. That's just under a level 4 encounter for rested PCs who were level 2 at the time and had lost a few healing surges from being lost.</p><p></p><p>It was over in 6 or 7 rounds, but was basically over in 4 when they toppled the first bear and had the other isolated away munching on the fighter. Where did the damage come from? Exactly where it should - the Warlock and Rogue with their curse bonus and sneak attacks. The Fighters did their fair share too, and so would have our cleric had he not been rolling very poorly.</p><p></p><p>They immediately went on and faced another 1000XP encounter with 3 Human Bandits and 4 Human Guards. That was also over in 6-7 rounds. And just like before, the damage came from the strikers and their bonuses mostly. Once the Warlock rolled a non-natural crit - 6 on a d6 and 8 on his d8.</p><p></p><p>You said you didn't want to talk group makeup, but I think you have to consider that. If you have no strikers you're going to have problems dealing damage and you have to work that into your DMing.</p></blockquote><p></p>
[QUOTE="baberg, post: 4420284, member: 61654"] I can't speak for the 600-hit point monsters as my PCs just dinged level 3 last night, but I can say that we have six players - two strikers (rogue/warlock), two defenders (both fighter), and two leaders (cleric/warlord). Last night they got lost in the woods and I threw two Cave Bears (level 6 Elite Brute, 170 HP) at them. That's just under a level 4 encounter for rested PCs who were level 2 at the time and had lost a few healing surges from being lost. It was over in 6 or 7 rounds, but was basically over in 4 when they toppled the first bear and had the other isolated away munching on the fighter. Where did the damage come from? Exactly where it should - the Warlock and Rogue with their curse bonus and sneak attacks. The Fighters did their fair share too, and so would have our cleric had he not been rolling very poorly. They immediately went on and faced another 1000XP encounter with 3 Human Bandits and 4 Human Guards. That was also over in 6-7 rounds. And just like before, the damage came from the strikers and their bonuses mostly. Once the Warlock rolled a non-natural crit - 6 on a d6 and 8 on his d8. You said you didn't want to talk group makeup, but I think you have to consider that. If you have no strikers you're going to have problems dealing damage and you have to work that into your DMing. [/QUOTE]
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The grindyness of 4e combat: anyone tried a solo monster yet?
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