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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The grindyness of 4e combat: anyone tried a solo monster yet?
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<blockquote data-quote="Vaslov" data-source="post: 4421512" data-attributes="member: 37953"><p>My group had it's first encounter with a solo this past week. We had two leaders, a defender and a controller. It did take a bit over an hour to run the encounter. I cannot say we had the same experience of it getting boring. </p><p></p><p>It did feel like an endurance test, but one we enjoyed quite a bit. We had to pull out all of the stops to keep ourselves up. There were several tense moments we thought it might be over when some well timed healing saved the day. With two leaders our group excels at healing and endurance. </p><p></p><p>I have to say in general with this game I've found I need to reset my comfort level with where our power level really is at. Going into the solo's lair we were already through 2 combats for the day and our poor mage was whimpering about only having 1 surge left. Across the party we had almost all of our dailies actions points and about half of our surges. By the end of it all but one of us were down to 1 or 0 surges and multiple dailies and action points were used. </p><p></p><p>We allowed ourselves to get caught up in the thrill of pushing the team to the edge. Of course coming out on top at the end also helped. It was also well timed by the DM as it was our last fight as 1st level characters. Now we have "earned our stripes" and reached 2nd level.</p><p></p><p>Would I want to fight a lot of solo's? No. That would probably be less interesting. I did find it a great change from the tactical game of minions and movement. </p><p></p><p>I can't wait to try higher level combat!</p></blockquote><p></p>
[QUOTE="Vaslov, post: 4421512, member: 37953"] My group had it's first encounter with a solo this past week. We had two leaders, a defender and a controller. It did take a bit over an hour to run the encounter. I cannot say we had the same experience of it getting boring. It did feel like an endurance test, but one we enjoyed quite a bit. We had to pull out all of the stops to keep ourselves up. There were several tense moments we thought it might be over when some well timed healing saved the day. With two leaders our group excels at healing and endurance. I have to say in general with this game I've found I need to reset my comfort level with where our power level really is at. Going into the solo's lair we were already through 2 combats for the day and our poor mage was whimpering about only having 1 surge left. Across the party we had almost all of our dailies actions points and about half of our surges. By the end of it all but one of us were down to 1 or 0 surges and multiple dailies and action points were used. We allowed ourselves to get caught up in the thrill of pushing the team to the edge. Of course coming out on top at the end also helped. It was also well timed by the DM as it was our last fight as 1st level characters. Now we have "earned our stripes" and reached 2nd level. Would I want to fight a lot of solo's? No. That would probably be less interesting. I did find it a great change from the tactical game of minions and movement. I can't wait to try higher level combat! [/QUOTE]
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General Tabletop Discussion
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The grindyness of 4e combat: anyone tried a solo monster yet?
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