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The grindyness of 4e combat: anyone tried a solo monster yet?
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<blockquote data-quote="DM_Blake" data-source="post: 4422345" data-attributes="member: 57267"><p>Doing the math.</p><p> </p><p>As I see it, the answer is no.</p><p> </p><p>I think what you meant to ask was, "wouldn't 3 characters take nearly twice as many rounds to do the same job?" in which case the answer is (almost) yes.</p><p> </p><p>Suppose that said solo takes 10 rounds to kill. For 5 characters, that's 50 man-rounds. And the monster gets 10 rounds as well, for a total of 60 man-rounds. Assuming 90 minutes, that's 1.5 minutes for each character's action. Probably not realistic, but it makes the numbers easy.</p><p> </p><p>Now, assuming just 3 characters, they should only require about the same 50 man-rounds, assuming their average-damage-per-character remains similar to the first group. That means (almost) 17 rounds per character, a 70% increase (not quite "twice as many rounds" but close enough for government math). But now the monster gets 17 rounds instead of 10, for a total of 68 man-rounds. Assuming the same 1.5 minutes per round, we have gone from 90 minutes to 102 minutes.</p><p> </p><p>Not a huge difference between 90 minutes and 102. About a 13% increase - far from "twice as long".</p><p> </p><p>Sure, give the monster 7 extra rounds, 70% more rounds, to beat up the PCs and it's reasonable to assume that the monster will do 70% more damage, and the PCs will need 70% more healing, so either they need healing magic/surges that do 70% more healing per use, or they will spend extra rounds healing - which means it will take even longer to kill the monsters (which means the monsters get even more rounds to do even more damge which requires even more healing...).</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4422345, member: 57267"] Doing the math. As I see it, the answer is no. I think what you meant to ask was, "wouldn't 3 characters take nearly twice as many rounds to do the same job?" in which case the answer is (almost) yes. Suppose that said solo takes 10 rounds to kill. For 5 characters, that's 50 man-rounds. And the monster gets 10 rounds as well, for a total of 60 man-rounds. Assuming 90 minutes, that's 1.5 minutes for each character's action. Probably not realistic, but it makes the numbers easy. Now, assuming just 3 characters, they should only require about the same 50 man-rounds, assuming their average-damage-per-character remains similar to the first group. That means (almost) 17 rounds per character, a 70% increase (not quite "twice as many rounds" but close enough for government math). But now the monster gets 17 rounds instead of 10, for a total of 68 man-rounds. Assuming the same 1.5 minutes per round, we have gone from 90 minutes to 102 minutes. Not a huge difference between 90 minutes and 102. About a 13% increase - far from "twice as long". Sure, give the monster 7 extra rounds, 70% more rounds, to beat up the PCs and it's reasonable to assume that the monster will do 70% more damage, and the PCs will need 70% more healing, so either they need healing magic/surges that do 70% more healing per use, or they will spend extra rounds healing - which means it will take even longer to kill the monsters (which means the monsters get even more rounds to do even more damge which requires even more healing...). [/QUOTE]
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The grindyness of 4e combat: anyone tried a solo monster yet?
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