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The grindyness of 4e combat: anyone tried a solo monster yet?
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<blockquote data-quote="Dausuul" data-source="post: 4422469" data-attributes="member: 58197"><p>True, except for one thing. All man-rounds are not created equal. PCs get a limited number of "power rounds," when they use their encounter and daily powers.</p><p></p><p>We're talking 10th level here, so I think it's reasonable to figure each PC should have about five "power rounds." Say a "power round" is on average twice as effective as a normal round, which I find to be generally the case. And we'll also figure that one round of attacks for the monster takes twice as long as one round of attacks for a PC, since solo monsters usually have a lot of special powers.</p><p></p><p>If it takes 10 rounds for a team of 5 PCs to kill a solo, that means the PCs have to inflict a total of 75 rounds' worth of damage (5 power rounds plus 5 normal rounds for each PC). So, you're looking at:</p><p></p><p><strong>5 PCs versus one solo:</strong> Each PC takes five power rounds and five regular rounds, for a total of 50. The solo takes ten rounds, each one counting double, for a total of 20. The combat takes a grand total of 70 rounds.</p><p><strong>3 PCs versus one solo: </strong>Each PC takes five power rounds and <em>fifteen</em> regular rounds, for a total of 60. The solo takes twenty rounds, each one counting double, for a total of 40. The combat takes a grand total of 100 rounds - an increase of nearly 50%.</p><p></p><p>It still isn't double, but it's significant. Moreover, it's much more likely to get boring, since the PCs will run out of encounter and daily powers and then have a lot of hit points still to chip away with at-wills.</p><p></p><p>I <em>have</em> noticed that when I've played with only three players, combat feels draggier than when we've got four or five. Possibly that's the problem.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4422469, member: 58197"] True, except for one thing. All man-rounds are not created equal. PCs get a limited number of "power rounds," when they use their encounter and daily powers. We're talking 10th level here, so I think it's reasonable to figure each PC should have about five "power rounds." Say a "power round" is on average twice as effective as a normal round, which I find to be generally the case. And we'll also figure that one round of attacks for the monster takes twice as long as one round of attacks for a PC, since solo monsters usually have a lot of special powers. If it takes 10 rounds for a team of 5 PCs to kill a solo, that means the PCs have to inflict a total of 75 rounds' worth of damage (5 power rounds plus 5 normal rounds for each PC). So, you're looking at: [B]5 PCs versus one solo:[/B] Each PC takes five power rounds and five regular rounds, for a total of 50. The solo takes ten rounds, each one counting double, for a total of 20. The combat takes a grand total of 70 rounds. [B]3 PCs versus one solo: [/B]Each PC takes five power rounds and [I]fifteen[/I] regular rounds, for a total of 60. The solo takes twenty rounds, each one counting double, for a total of 40. The combat takes a grand total of 100 rounds - an increase of nearly 50%. It still isn't double, but it's significant. Moreover, it's much more likely to get boring, since the PCs will run out of encounter and daily powers and then have a lot of hit points still to chip away with at-wills. I [I]have[/I] noticed that when I've played with only three players, combat feels draggier than when we've got four or five. Possibly that's the problem. [/QUOTE]
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