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The Groundhog Campaign
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<blockquote data-quote="jonesy" data-source="post: 5392427" data-attributes="member: 10324"><p>I was recently asking for ideas for adventures involving inns because I'm tinkering a campaign based on a time loop.</p><p></p><p>The campaign starts with the characters returning from an earlier quest and settling down for the night at a quaint little tavern on a forested hill overlooking a busy city.</p><p></p><p>I'm planning on filling up the tavern, the city, and the areas around them with quests and hooks, so that players get to do whatever they want, and still find pre-plotted stuff waiting to begin. A sort of miniature sandbox.</p><p></p><p>The campaign really begins after the second night in town. They wake up in the inn (regardless of where they went to sleep) to a raging storm in the early hours of the morning. The moon will stay in the sky and have an odd faint blue glimmer. It's yesterday, except yesterday there was no storm.</p><p></p><p>From that moment on, things happens exactly as the day before.</p><p></p><p>Except, not everything does. They'll start to notice that some things can be altered. That daughter of the mayor they rescued from bandits 'yesterday', she's alive and well and greets them without any recollection of having been captured. The barn that was torched still is. And each night the moon glows brighter and seems to come closer.</p><p></p><p>And then they'll notice that other things are changing as well. They are not the only ones able affect the premise. There's someone else.</p><p></p><p>That's as far as I've gotten on the main plot. Any suggestions or critique?</p></blockquote><p></p>
[QUOTE="jonesy, post: 5392427, member: 10324"] I was recently asking for ideas for adventures involving inns because I'm tinkering a campaign based on a time loop. The campaign starts with the characters returning from an earlier quest and settling down for the night at a quaint little tavern on a forested hill overlooking a busy city. I'm planning on filling up the tavern, the city, and the areas around them with quests and hooks, so that players get to do whatever they want, and still find pre-plotted stuff waiting to begin. A sort of miniature sandbox. The campaign really begins after the second night in town. They wake up in the inn (regardless of where they went to sleep) to a raging storm in the early hours of the morning. The moon will stay in the sky and have an odd faint blue glimmer. It's yesterday, except yesterday there was no storm. From that moment on, things happens exactly as the day before. Except, not everything does. They'll start to notice that some things can be altered. That daughter of the mayor they rescued from bandits 'yesterday', she's alive and well and greets them without any recollection of having been captured. The barn that was torched still is. And each night the moon glows brighter and seems to come closer. And then they'll notice that other things are changing as well. They are not the only ones able affect the premise. There's someone else. That's as far as I've gotten on the main plot. Any suggestions or critique? [/QUOTE]
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