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The Groundhog Campaign
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5392457" data-attributes="member: 4129"><p>I ran a Groundhog Day (GHD) adventure many moons ago, here is how I set it up</p><p></p><ul> <li data-xf-list-type="ul">I ran several adventures in the area prior to the GHD to introduce the NPCs and link the PCs to them. The PCs had dozens of little plots,</li> <li data-xf-list-type="ul">The first time through, I was absolutely brutal on the PCs, killing one and capture two others.</li> <li data-xf-list-type="ul">I setup a massive red herring involving a clock tower that exploded during GHD.</li> <li data-xf-list-type="ul">Little demons began to destroy people and NPCs on GHD. These demons could make permanent changes. Wounds dealt by them didn't reset. They are part of the problem (a wizard trying to gain immortality by binding a demon started the GHD)</li> </ul><p></p><p>Here are my thoughts on what worked and why</p><p>The brutal first day was a mistake. The players nearly rioted on me as a result. If you are going to do a brutal day one, you really need to make sure you've got your player's trust. You know the twist the first day, the players don't.</p><p></p><p>The demons worked great. Whenever they showed up, the PCs had to act to thwart whatever they were up to. The PCs, if they are smart, could use the little demons to make sure certain events stopped happening, but they were a double edged sword. They also served as a clue to what was going on.</p><p></p><p>The red herring was a good thing. It works twice because the PCs investigate it the first time, then wanted to figure out a way to save the tower when they figured out how to break the GHD cycle.</p><p></p><p>The players didn't go for the perfect day when they figured out how to break the GHD cycle. I think the demons were to blame for this (they were causing too much chaos). If I was to run a GHD adventure again, I'd make sure that the PCs had a good chance at earning a perfect day.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5392457, member: 4129"] I ran a Groundhog Day (GHD) adventure many moons ago, here is how I set it up [LIST] [*]I ran several adventures in the area prior to the GHD to introduce the NPCs and link the PCs to them. The PCs had dozens of little plots, [*]The first time through, I was absolutely brutal on the PCs, killing one and capture two others. [*]I setup a massive red herring involving a clock tower that exploded during GHD. [*]Little demons began to destroy people and NPCs on GHD. These demons could make permanent changes. Wounds dealt by them didn't reset. They are part of the problem (a wizard trying to gain immortality by binding a demon started the GHD) [/LIST] Here are my thoughts on what worked and why The brutal first day was a mistake. The players nearly rioted on me as a result. If you are going to do a brutal day one, you really need to make sure you've got your player's trust. You know the twist the first day, the players don't. The demons worked great. Whenever they showed up, the PCs had to act to thwart whatever they were up to. The PCs, if they are smart, could use the little demons to make sure certain events stopped happening, but they were a double edged sword. They also served as a clue to what was going on. The red herring was a good thing. It works twice because the PCs investigate it the first time, then wanted to figure out a way to save the tower when they figured out how to break the GHD cycle. The players didn't go for the perfect day when they figured out how to break the GHD cycle. I think the demons were to blame for this (they were causing too much chaos). If I was to run a GHD adventure again, I'd make sure that the PCs had a good chance at earning a perfect day. [/QUOTE]
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