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General Tabletop Discussion
*Pathfinder & Starfinder
The "Growing Up" rule
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<blockquote data-quote="STARP_JVP" data-source="post: 2744598" data-attributes="member: 31580"><p>This is a rule I use in my campaigns. I like it and I think it not only works, but is logical.</p><p></p><p>The way I see it, you don't start life as a Fighter or a Wizard. Everybody has a class, but when you're old enough to count as a classed individual, you don't just walk into one. There has to be a reason you become a 1st level...whatever. If there wasn't, every single warrior would be a fighter, every single adept would be a cleric, and so on. </p><p>The "Growing Up" rule allows people to change from an NPC class to another without multiclassing. It works like this:</p><p>The character is a 1st level Commoner. He comes from a standard, working-class family and has not had any special training while growing up. However, he falls in with a bad crowd, and becomes a street urchin.</p><p>Once he has amassed enough experience to advance to 2nd level (1000 XP), he can choose to become a 2nd level Commoner, OR he can eschew the Commoner class, become a 1st level Rogue, and 'reset' his experience back to 0XP. He then begins again, and once he advances to 2nd level again, he can add whatever class he likes - become a 2nd level Rogue or a 1st/1st level Rogue/Sorcerer or whatever he chooses.</p><p>I use this rule to let ordinary people become extra-ordinary. They 'grow up' from mundane to marvellous. It also explains why every character doesn't have a level of Commoner or Aristocrat, and why you get aristocratic or common characters without a level in those classes.</p><p></p><p>What do people think? I've been using this system for a while now, and it works. I don't make PCs start as an NPC class and then progress - I assume they already have when the campaign begins. I have used it for NPCs, however - under the tutelage of a PC, a number of NPCs have become more than their original class.</p></blockquote><p></p>
[QUOTE="STARP_JVP, post: 2744598, member: 31580"] This is a rule I use in my campaigns. I like it and I think it not only works, but is logical. The way I see it, you don't start life as a Fighter or a Wizard. Everybody has a class, but when you're old enough to count as a classed individual, you don't just walk into one. There has to be a reason you become a 1st level...whatever. If there wasn't, every single warrior would be a fighter, every single adept would be a cleric, and so on. The "Growing Up" rule allows people to change from an NPC class to another without multiclassing. It works like this: The character is a 1st level Commoner. He comes from a standard, working-class family and has not had any special training while growing up. However, he falls in with a bad crowd, and becomes a street urchin. Once he has amassed enough experience to advance to 2nd level (1000 XP), he can choose to become a 2nd level Commoner, OR he can eschew the Commoner class, become a 1st level Rogue, and 'reset' his experience back to 0XP. He then begins again, and once he advances to 2nd level again, he can add whatever class he likes - become a 2nd level Rogue or a 1st/1st level Rogue/Sorcerer or whatever he chooses. I use this rule to let ordinary people become extra-ordinary. They 'grow up' from mundane to marvellous. It also explains why every character doesn't have a level of Commoner or Aristocrat, and why you get aristocratic or common characters without a level in those classes. What do people think? I've been using this system for a while now, and it works. I don't make PCs start as an NPC class and then progress - I assume they already have when the campaign begins. I have used it for NPCs, however - under the tutelage of a PC, a number of NPCs have become more than their original class. [/QUOTE]
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