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<blockquote data-quote="Cadfan" data-source="post: 4308575" data-attributes="member: 40961"><p>This is the actual rule. NOTE- edits are finished.</p><p></p><p>There are really five issues in this. </p><p></p><p>"Community standards" is a nod towards pornography regulations. If it wasn't in there, the law would impose it anyways, at least in the United States. Don't expect it to change anything.</p><p></p><p>The final paragraph about unlawful material is another nod towards laws that already exist and already bind 3rd party publishers.</p><p></p><p>"Excessive graphic violence or gore" doesn't seem like it will be a problem. Anyone know of any 3e 3rd party materials that they think would have violated this?</p><p></p><p>"Sexual situations," etc, leaves open non gratuitous nudity. I'm not surprised this is in there if they're letting people use their logo. WOTC has every right to target an audience, and they want the audience they target to be inclusive of kids. This means having a brand that is seen as kid friendly. </p><p></p><p>"Existing real world minorities," etc. This one is big, and the most interesting. First, there's a list of issues, then there's a list of rules for how you treat those issues. The rules are, in short, for any given X, do not demean X with comparison to Y, and don't promote disrespect for X in the abstract.</p><p></p><p>I don't expect this will actually be an issue. It COULD be an issue, but I doubt anyone is going to make it into one. </p><p></p><p>The way it could end up as an issue is if someone wanted to do a campaign setting with a nation of people who have roughly modern conservative views about, say, homosexuality. They would need to not endorse those views, while also not endorsing the idea that those views are wrong. I'm thinking of Blue Rose, which is a "romantic fantasy" genre game. That means it has its own built in politics, and "people who don't like homosexuality" go firmly in the "definitely not the good guys but we'll ally with them against monsters that want to eat our faces off" category.</p><p></p><p>The other way this could come up is if someone tried to make a modern game set in the real world, I guess. If your spy themed game is based around the cold war, there's a lot of casual nationalism and racism that can easily arise in your books. That could be a problem.</p><p></p><p>But most issues in that category simply aren't going to come up, mostly because they don't exist in your typical fantasy setting. Real world minorities, nationalities, and religions? Generally not applicable.</p><p></p><p>So, I dunno. I doubt these things will come up unless someone goes out of their way to publish a book of Mature Fantasy of some kind.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4308575, member: 40961"] This is the actual rule. NOTE- edits are finished. There are really five issues in this. "Community standards" is a nod towards pornography regulations. If it wasn't in there, the law would impose it anyways, at least in the United States. Don't expect it to change anything. The final paragraph about unlawful material is another nod towards laws that already exist and already bind 3rd party publishers. "Excessive graphic violence or gore" doesn't seem like it will be a problem. Anyone know of any 3e 3rd party materials that they think would have violated this? "Sexual situations," etc, leaves open non gratuitous nudity. I'm not surprised this is in there if they're letting people use their logo. WOTC has every right to target an audience, and they want the audience they target to be inclusive of kids. This means having a brand that is seen as kid friendly. "Existing real world minorities," etc. This one is big, and the most interesting. First, there's a list of issues, then there's a list of rules for how you treat those issues. The rules are, in short, for any given X, do not demean X with comparison to Y, and don't promote disrespect for X in the abstract. I don't expect this will actually be an issue. It COULD be an issue, but I doubt anyone is going to make it into one. The way it could end up as an issue is if someone wanted to do a campaign setting with a nation of people who have roughly modern conservative views about, say, homosexuality. They would need to not endorse those views, while also not endorsing the idea that those views are wrong. I'm thinking of Blue Rose, which is a "romantic fantasy" genre game. That means it has its own built in politics, and "people who don't like homosexuality" go firmly in the "definitely not the good guys but we'll ally with them against monsters that want to eat our faces off" category. The other way this could come up is if someone tried to make a modern game set in the real world, I guess. If your spy themed game is based around the cold war, there's a lot of casual nationalism and racism that can easily arise in your books. That could be a problem. But most issues in that category simply aren't going to come up, mostly because they don't exist in your typical fantasy setting. Real world minorities, nationalities, and religions? Generally not applicable. So, I dunno. I doubt these things will come up unless someone goes out of their way to publish a book of Mature Fantasy of some kind. [/QUOTE]
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