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General Tabletop Discussion
*Dungeons & Dragons
The Guard NPC class.
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<blockquote data-quote="Lord Ben" data-source="post: 134317" data-attributes="member: 1396"><p>Okay, I'll need some help with this. I wanted to create a police officer type character who didn't focus on fighting so much as keeping the police. Intimidate, sense motive, etc should be class skills, and he should have skills in weapons that subdue rather then kill the opponent. I like Will as a favored save because it's good for resisting temptation, bribes, and charm persons.</p><p></p><p>HD - 1d8</p><p>BAB - 3/4 (as cleric)</p><p>Fav Saves - Fort and Will</p><p>Skill pts - 6 per level</p><p></p><p>For a class skill list I don't have anything in front of me to choose from, but it should convievably include everything needed to deal with people, search through carts of goods, detect hidden storage containers used in smuggling, etc. </p><p></p><p>They should be proficient with a club that deals subdual, light and medium armor, nets, etc. Crossbow would probably be nice, as well as the bola balls from S&F.</p><p></p><p>One thing I have trouble coming up with is special feats for them. Maybe bonus feats that deal with deputizing people, etc. It's an NPC class so the DM has power over it to make sure only guards who are leaders get the leader feats, etc. Any ideas on these? </p><p></p><p>For normal weapons they really should only have maces and morning stars, etc. I doubt they'd use these on duty, but it's probably useful for any monsters or whatnot.</p></blockquote><p></p>
[QUOTE="Lord Ben, post: 134317, member: 1396"] Okay, I'll need some help with this. I wanted to create a police officer type character who didn't focus on fighting so much as keeping the police. Intimidate, sense motive, etc should be class skills, and he should have skills in weapons that subdue rather then kill the opponent. I like Will as a favored save because it's good for resisting temptation, bribes, and charm persons. HD - 1d8 BAB - 3/4 (as cleric) Fav Saves - Fort and Will Skill pts - 6 per level For a class skill list I don't have anything in front of me to choose from, but it should convievably include everything needed to deal with people, search through carts of goods, detect hidden storage containers used in smuggling, etc. They should be proficient with a club that deals subdual, light and medium armor, nets, etc. Crossbow would probably be nice, as well as the bola balls from S&F. One thing I have trouble coming up with is special feats for them. Maybe bonus feats that deal with deputizing people, etc. It's an NPC class so the DM has power over it to make sure only guards who are leaders get the leader feats, etc. Any ideas on these? For normal weapons they really should only have maces and morning stars, etc. I doubt they'd use these on duty, but it's probably useful for any monsters or whatnot. [/QUOTE]
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