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The Guardian (new core class)
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 1580846" data-attributes="member: 5335"><p>I made a vaugely similar PrC. One of the things I added was an armor focus feat, that let you take of one point of armor check penalty. Granting occasional bonus feats such as Endurance, Die Hard, Alertnes, and a bonus to Concentration, would be nice little add ons that would help make it a little more powerful without being unbalanced.</p><p></p><p>Having said that, I appriciate that you want a DEAD SIMPLE class. Baring the number of skill points, I think this class would do fine as is, and be fairly balanced and powerful enough to play. To keep things in this vein, I suggest that you add Knowledge (Religion), and Concentration to their skill list if you plan on giving them any kind of religious or monastic flavor. I would add Concentration just because it fits. Four skill points per level would round it out and leave it more or less as is. </p><p></p><p>Another possibility I would like to see would be to give a +1 ability score boost at levels 1, 10, and 20. This would keep with them being a simple class, but add a little umph and variaty to something which the player is already going to have to decide on anyway every four levels.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 1580846, member: 5335"] I made a vaugely similar PrC. One of the things I added was an armor focus feat, that let you take of one point of armor check penalty. Granting occasional bonus feats such as Endurance, Die Hard, Alertnes, and a bonus to Concentration, would be nice little add ons that would help make it a little more powerful without being unbalanced. Having said that, I appriciate that you want a DEAD SIMPLE class. Baring the number of skill points, I think this class would do fine as is, and be fairly balanced and powerful enough to play. To keep things in this vein, I suggest that you add Knowledge (Religion), and Concentration to their skill list if you plan on giving them any kind of religious or monastic flavor. I would add Concentration just because it fits. Four skill points per level would round it out and leave it more or less as is. Another possibility I would like to see would be to give a +1 ability score boost at levels 1, 10, and 20. This would keep with them being a simple class, but add a little umph and variaty to something which the player is already going to have to decide on anyway every four levels. [/QUOTE]
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