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The Guards at the Gate Quote
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<blockquote data-quote="hopeless" data-source="post: 5764105" data-attributes="member: 36349"><p><strong>Curious</strong></p><p></p><p>I have to admit I was wondering whether he thought this out properly.</p><p> </p><p>IF his game was all about hack and slash with the meeting with the guards being irrelevant then why mention them at all?</p><p> </p><p>To me those guards represent a potential information source, for example what if the Pcs wanted to know where the nearest healer was, or a temple of whatever god even the local wizards guild and they aren't from this area a simple streetwise wouldn't help if you were in a hurry.</p><p> </p><p>Part of d&d to me is not just atmosphere, its also the personality you might want little more than a few hours to relieve the tension but you might also want something a mite more interesting, maybe something relevant to your character or for your dm a possible new subplot whether it results in them seriously annoying the city guard or developing a new contact that might help them when they really need it even if it just someone they know well enough to be able to ask questions even if its to catch up on whats been going on after all if your players are about to be framed wouldn't a friend warn them or at least try to help if they ask for the chance to prove their innocence when it involves facing their accusers before they have them jailed on trumped up charges?</p><p>Perhaps they need the help of someone they might know, you never know who they're related to after all.</p><p> </p><p>Of course they could prefer the above option but then again why not offer them the option, let them decide whether they want to bother with something like this rather than have someone summarily discard something they might actually be interested in.</p><p> </p><p>Let me know if i got the wrong end of the stick, it wouldn't be the first time but this feels wrong.</p></blockquote><p></p>
[QUOTE="hopeless, post: 5764105, member: 36349"] [b]Curious[/b] I have to admit I was wondering whether he thought this out properly. IF his game was all about hack and slash with the meeting with the guards being irrelevant then why mention them at all? To me those guards represent a potential information source, for example what if the Pcs wanted to know where the nearest healer was, or a temple of whatever god even the local wizards guild and they aren't from this area a simple streetwise wouldn't help if you were in a hurry. Part of d&d to me is not just atmosphere, its also the personality you might want little more than a few hours to relieve the tension but you might also want something a mite more interesting, maybe something relevant to your character or for your dm a possible new subplot whether it results in them seriously annoying the city guard or developing a new contact that might help them when they really need it even if it just someone they know well enough to be able to ask questions even if its to catch up on whats been going on after all if your players are about to be framed wouldn't a friend warn them or at least try to help if they ask for the chance to prove their innocence when it involves facing their accusers before they have them jailed on trumped up charges? Perhaps they need the help of someone they might know, you never know who they're related to after all. Of course they could prefer the above option but then again why not offer them the option, let them decide whether they want to bother with something like this rather than have someone summarily discard something they might actually be interested in. Let me know if i got the wrong end of the stick, it wouldn't be the first time but this feels wrong. [/QUOTE]
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