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The Guards at the Gate Quote
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<blockquote data-quote="Mark CMG" data-source="post: 5764145" data-attributes="member: 10479"><p>I wonder if any gate guard encounters can be fun based on some of the above posts? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>I tend to believe that trying to make everything exciting eventually takes the excitement out of everything. There are more subtle things that can happen at the gate during what might seem to be a mundane encounter that might come into play later in the game: a clue you don't connect right away, some information that isn't of immediate importance, etc. Furthermore, some so-called mundane encounters can exist merely to mask other surprises. Of course, if everything that happens in game has to be obviously fun, then that sort of subtlety is unlikely to fit in such games.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5764145, member: 10479"] I wonder if any gate guard encounters can be fun based on some of the above posts? :D I tend to believe that trying to make everything exciting eventually takes the excitement out of everything. There are more subtle things that can happen at the gate during what might seem to be a mundane encounter that might come into play later in the game: a clue you don't connect right away, some information that isn't of immediate importance, etc. Furthermore, some so-called mundane encounters can exist merely to mask other surprises. Of course, if everything that happens in game has to be obviously fun, then that sort of subtlety is unlikely to fit in such games. [/QUOTE]
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