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The Guards at the Gate Quote
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<blockquote data-quote="Shemeska" data-source="post: 5764587" data-attributes="member: 11697"><p>I find that it's often those sort of moments with the PCs interacting with mundane or even random created off the cuff NPCs that really allows them to develop their characters above and beyond what you might get from strings of combats or with important NPCs. Maybe my players have just been ten flavors of awesomesauce, but when faced with trivial NPCs they really get into character and will just banter with the NPCs and each other for an hour or more at the table iif they feel like it. I've got pages of collected in-game quotes from some of them that I've mined for my storyhour, because they really comprise some of the things that you continue to remember about their characters years later.</p><p></p><p>One of my favorites was the interaction between one PC and a random street vendor of Baatorian firewine. This repeated over a few games as the PC would go back to this nameless osyluth brewer and harang him for selling watered down tasteless garbage. Each time the fiend would take offense and up the amount of razorvine that went into the next batch.</p><p></p><p>The PC was half-fey and immune to poison and literally could not get drunk off of the stuff. Long story short it ended with a confused, pissed off osyluth and the last batch having a bale of razorvine, and some other random NPC gnome getting incinerated after drinking a glass of the stuff (after watching this random, poor looking PC with no shoes and a sword guzzling the stuff like it was water). The banter between the PC and that osyluth, and the other PCs reactions to it all was priceless, and the entirety of it was unscripted, off the cuff RP with NPCs no more important than those un-fun gateguards.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 5764587, member: 11697"] I find that it's often those sort of moments with the PCs interacting with mundane or even random created off the cuff NPCs that really allows them to develop their characters above and beyond what you might get from strings of combats or with important NPCs. Maybe my players have just been ten flavors of awesomesauce, but when faced with trivial NPCs they really get into character and will just banter with the NPCs and each other for an hour or more at the table iif they feel like it. I've got pages of collected in-game quotes from some of them that I've mined for my storyhour, because they really comprise some of the things that you continue to remember about their characters years later. One of my favorites was the interaction between one PC and a random street vendor of Baatorian firewine. This repeated over a few games as the PC would go back to this nameless osyluth brewer and harang him for selling watered down tasteless garbage. Each time the fiend would take offense and up the amount of razorvine that went into the next batch. The PC was half-fey and immune to poison and literally could not get drunk off of the stuff. Long story short it ended with a confused, pissed off osyluth and the last batch having a bale of razorvine, and some other random NPC gnome getting incinerated after drinking a glass of the stuff (after watching this random, poor looking PC with no shoes and a sword guzzling the stuff like it was water). The banter between the PC and that osyluth, and the other PCs reactions to it all was priceless, and the entirety of it was unscripted, off the cuff RP with NPCs no more important than those un-fun gateguards. [/QUOTE]
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