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The Guards at the Gate Quote
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<blockquote data-quote="S'mon" data-source="post: 5764776" data-attributes="member: 463"><p>The DMG2 advice is much more nuanced, a lot of it is generic - good - stuff by Robin Laws, who I doubt plays 4e D&D. My only big criticism of the DMG2 advice is that its advice on campaign structure only allows for linear pre-plotted campaigns, like a published Adventure Path. This is a poor approach to individual campaign design IMO because the GM has already 'written the story' and, even though his players may be happy, the GM may suffer from boredom and burn-out - he's already seen the campaign, so there's nothing new/exciting from running it. That's what happened to Wyatt's 'Greenbriar Chasm' campaign - many months planning it in Dungeon Magazine from levels 1-30, with the 'good stuff' planned for Paragon Tier, then he burned out on it after 2 levels, got bored and stopped running it. IMO that's a huge danger with that approach.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5764776, member: 463"] The DMG2 advice is much more nuanced, a lot of it is generic - good - stuff by Robin Laws, who I doubt plays 4e D&D. My only big criticism of the DMG2 advice is that its advice on campaign structure only allows for linear pre-plotted campaigns, like a published Adventure Path. This is a poor approach to individual campaign design IMO because the GM has already 'written the story' and, even though his players may be happy, the GM may suffer from boredom and burn-out - he's already seen the campaign, so there's nothing new/exciting from running it. That's what happened to Wyatt's 'Greenbriar Chasm' campaign - many months planning it in Dungeon Magazine from levels 1-30, with the 'good stuff' planned for Paragon Tier, then he burned out on it after 2 levels, got bored and stopped running it. IMO that's a huge danger with that approach. [/QUOTE]
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