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<blockquote data-quote="JamesonCourage" data-source="post: 5764930" data-attributes="member: 6668292"><p>This is pretty true. It doesn't need to dominate in my group or anything, but occasionally it's nice.</p><p></p><p>At one point, the party had been beaten down, separated, and retreated across the continent and reformed. This took the place over about four sessions. Eventually after hiding out and later being ambushed (and nearly party wiped), the master magician of one of the PCs arrived (relief filled the players), and we ended the session.</p><p></p><p>The next session, he paid for ship passage back home. Along the way, the PCs just hung out and had some fun. The apprentice magician PC used an invisibility-type spell to watch the ocean water from inside the ship. Later, three of the PCs ganged up on the nerdy sage PC, messing around with him until his hammock broke (he was already a little seasick). The master magician wasn't pleased, and gave them a quick lecture (he had to pay for the damage they caused).</p><p></p><p>When the PCs arrived at the first big port city, however, he pulled them off to the side, and gave them each some coin. He told them to go make trouble. They were a little confused by this. The master magician, a little over 60 years old, reminded that that while they were servants of the prince, they were still shy of 20 years old themselves. He told them that while he had responsibilities, men of their age should be going out and experiencing life; drinking ale, meeting women (and running from their fathers), and breaking hammocks.</p><p></p><p>The party definitely took him up on his advice. The session was spent nearly entirely in town (with the shorter part of it making some innocent trouble on the ship). The PCs went out and talked with PCs, stole a few small things, tricked shopkeeps, met women, and saw the sights the town had to offer. It is fondly looked after by those who took part in it (especially by the magician apprentice's player, who connected least with characters out of that group). The session ended with them leaving town, and the next session continued with them arriving back to the castle, continuing their duties as the prince's servants.</p><p></p><p>So, a "tl;dr" version might be something like: "Yeah, it's nice to have a session every once in a while where things are nice, simple, and mundane. Not every session needs to be that way; in fact, no session needs to be that way. However, it's very nice to have moments like this now and again. The mundane can really help cement the campaign."</p><p></p><p>Anyways, just a story I thought I'd share. Didn't mean to take up too much of your time (to whoever does read this). As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5764930, member: 6668292"] This is pretty true. It doesn't need to dominate in my group or anything, but occasionally it's nice. At one point, the party had been beaten down, separated, and retreated across the continent and reformed. This took the place over about four sessions. Eventually after hiding out and later being ambushed (and nearly party wiped), the master magician of one of the PCs arrived (relief filled the players), and we ended the session. The next session, he paid for ship passage back home. Along the way, the PCs just hung out and had some fun. The apprentice magician PC used an invisibility-type spell to watch the ocean water from inside the ship. Later, three of the PCs ganged up on the nerdy sage PC, messing around with him until his hammock broke (he was already a little seasick). The master magician wasn't pleased, and gave them a quick lecture (he had to pay for the damage they caused). When the PCs arrived at the first big port city, however, he pulled them off to the side, and gave them each some coin. He told them to go make trouble. They were a little confused by this. The master magician, a little over 60 years old, reminded that that while they were servants of the prince, they were still shy of 20 years old themselves. He told them that while he had responsibilities, men of their age should be going out and experiencing life; drinking ale, meeting women (and running from their fathers), and breaking hammocks. The party definitely took him up on his advice. The session was spent nearly entirely in town (with the shorter part of it making some innocent trouble on the ship). The PCs went out and talked with PCs, stole a few small things, tricked shopkeeps, met women, and saw the sights the town had to offer. It is fondly looked after by those who took part in it (especially by the magician apprentice's player, who connected least with characters out of that group). The session ended with them leaving town, and the next session continued with them arriving back to the castle, continuing their duties as the prince's servants. So, a "tl;dr" version might be something like: "Yeah, it's nice to have a session every once in a while where things are nice, simple, and mundane. Not every session needs to be that way; in fact, no session needs to be that way. However, it's very nice to have moments like this now and again. The mundane can really help cement the campaign." Anyways, just a story I thought I'd share. Didn't mean to take up too much of your time (to whoever does read this). As always, play what you like :) [/QUOTE]
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