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The Guards at the Gate Quote
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<blockquote data-quote="Aberzanzorax" data-source="post: 5765616" data-attributes="member: 64209"><p>It's easy to take the unreasonable things he wrote, figure that "hey that's unreasonable" and put a spin on it "he MUST have meant something more reasonable".</p><p> </p><p> </p><p>But the words on the page are the words on the page. And, to paraphrase ya, Auld, they're repeated...repeatedly.</p><p> </p><p> </p><p>I find it funny that there are leaps to defend what he said as not what he meant....but none of those leaps have ever been from him.</p><p> </p><p> </p><p> </p><p>I also want to make something clear, as someone who think the messages he has sent with this quote and the faerie rings quote are problematic:</p><p> </p><p>I do have an issue with the quotes, and I think they're telling about what <strong>Wyatt</strong> envisioned for 4e (and maybe prior editions of the game as well). But I DON'T think that 4e must be all about combat encounters. I DON'T think his quotes are true of 4e (guard encounters, dungeon crawls, and traipsing through faerie rings can ALL be fun in 4e). </p><p> </p><p> </p><p>I wonder if people defending the quotes are defending 4e, rather than what is written on the page. Let me concede that <em>the system of 4e doesn't need the defense</em>.</p><p> </p><p> </p><p>Some of the writing in the first 4e DMG, and some of the presentations of 4e (especially Keep on the Shadowfell) ARE guilty of this perspective (that of "get to the fun = encounter"). In a sense, there is a vulnerability of 4e because that's some of the spin it was given.</p><p> </p><p>So, while some of the designers of 4e tell us the game is more about encounters than some of us have come to know the game in prior editions, it is my belief that those designers probably viewed the game that way in prior editions as well.</p><p> </p><p> </p><p>I actually believed these quotes about 4e for a time. I'm grateful to @<u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u> for pointing out that it's not the system that is flawed (by focusing on encounters only), it's some of the advice about the system that is. (At least that's the message I took away from him. He's certainly free to correct me, and I don't want to put words in his mouth).</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5765616, member: 64209"] It's easy to take the unreasonable things he wrote, figure that "hey that's unreasonable" and put a spin on it "he MUST have meant something more reasonable". But the words on the page are the words on the page. And, to paraphrase ya, Auld, they're repeated...repeatedly. I find it funny that there are leaps to defend what he said as not what he meant....but none of those leaps have ever been from him. I also want to make something clear, as someone who think the messages he has sent with this quote and the faerie rings quote are problematic: I do have an issue with the quotes, and I think they're telling about what [B]Wyatt[/B] envisioned for 4e (and maybe prior editions of the game as well). But I DON'T think that 4e must be all about combat encounters. I DON'T think his quotes are true of 4e (guard encounters, dungeon crawls, and traipsing through faerie rings can ALL be fun in 4e). I wonder if people defending the quotes are defending 4e, rather than what is written on the page. Let me concede that [I]the system of 4e doesn't need the defense[/I]. Some of the writing in the first 4e DMG, and some of the presentations of 4e (especially Keep on the Shadowfell) ARE guilty of this perspective (that of "get to the fun = encounter"). In a sense, there is a vulnerability of 4e because that's some of the spin it was given. So, while some of the designers of 4e tell us the game is more about encounters than some of us have come to know the game in prior editions, it is my belief that those designers probably viewed the game that way in prior editions as well. I actually believed these quotes about 4e for a time. I'm grateful to @[U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U] for pointing out that it's not the system that is flawed (by focusing on encounters only), it's some of the advice about the system that is. (At least that's the message I took away from him. He's certainly free to correct me, and I don't want to put words in his mouth). [/QUOTE]
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