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The Guards at the Gate Quote
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<blockquote data-quote="Janx" data-source="post: 5765820" data-attributes="member: 8835"><p>Obviously, I agree with this, but to back up a little to Jester's valid point about the way Wyatt phrases things.</p><p></p><p>That's life. People do talk in absolute terms as if their way was the only way.</p><p></p><p>It's blunt. It's at times undiplomatic. That doesn't mean they don't have a point. As often, people who speak with few qualifiers really do cut to the point.</p><p></p><p>But like some dude on page 1 said about customer service training. Read the message and get the user's point. Seperate it from their presentation. What is the point they are making.</p><p></p><p>James Wyatt is saying, don't waste an hour of game time to deliver some tomatoes and talk to the gate guard when NONE of that had any impact.</p><p></p><p>I suspect the difference in value for that statement is when the DM inflicts a meaningless encounter on you (you MUST haggle with the shop owner to buy your supplies, you MUST go through the dialog with the gate guard to enter the city despite the fact that the default situation implies you will ultimately be granted access).</p><p></p><p>Skip those scenes. Talk past them.</p><p>"You buy your supplies from Bob the shop keep. Give the the total of the cost and the items you bought."</p><p>"You get to the gate and the guard asks the typical questions, and then lets you through"</p><p></p><p>Wyatt's advice is to the DM to not waste time. If the PCs want to stop and ask Bob questions, or talk to the gate guard about anybody else passing through, the scene control passes to the players.</p></blockquote><p></p>
[QUOTE="Janx, post: 5765820, member: 8835"] Obviously, I agree with this, but to back up a little to Jester's valid point about the way Wyatt phrases things. That's life. People do talk in absolute terms as if their way was the only way. It's blunt. It's at times undiplomatic. That doesn't mean they don't have a point. As often, people who speak with few qualifiers really do cut to the point. But like some dude on page 1 said about customer service training. Read the message and get the user's point. Seperate it from their presentation. What is the point they are making. James Wyatt is saying, don't waste an hour of game time to deliver some tomatoes and talk to the gate guard when NONE of that had any impact. I suspect the difference in value for that statement is when the DM inflicts a meaningless encounter on you (you MUST haggle with the shop owner to buy your supplies, you MUST go through the dialog with the gate guard to enter the city despite the fact that the default situation implies you will ultimately be granted access). Skip those scenes. Talk past them. "You buy your supplies from Bob the shop keep. Give the the total of the cost and the items you bought." "You get to the gate and the guard asks the typical questions, and then lets you through" Wyatt's advice is to the DM to not waste time. If the PCs want to stop and ask Bob questions, or talk to the gate guard about anybody else passing through, the scene control passes to the players. [/QUOTE]
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