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<blockquote data-quote="Janx" data-source="post: 5765967" data-attributes="member: 8835"><p>I guess that counter's [MENTION=467]Reynard[/MENTION]'s point that my example was exagerated. Though my example was exagerated.</p><p></p><p>Notice, however, a couple of points from Nagol, that do not contradict my prior statements.</p><p></p><p>The PLAYER chose to RP shopping. She took Scene Control and did what she wanted. I'm OK with that (barring if she did that at a mult-player session at the expense of other players).</p><p></p><p>That's not the same as a GM requiring each purchase to be roleplayed. Which could easily take 30 minutes to an hour PER shop. Why the smurf do you think men HATE shopping with their women? Because it takes so darn long at each shop. And if you are not buying something, you are stuck waiting for the shopper to finish.</p><p></p><p>A GM should be wary of FORCING players to roleplay shopping for mundane things.</p><p></p><p>A Player should be considerate of others when they try to roleplay shopping. Because invariably, it leaves a bunch of PCs stuck on the side.</p><p></p><p>The effect of these activities, is that they are cumulative. How much game time is spent on drawing out activities that have a certain outcome. Could they be skipped, so you can get to the good stuff.</p><p></p><p>I don't have a recommendation for Nagol's shopper example. At least it was a solo session. Was it fun for the GM? Is she going to do that every game, even when other players are present and wanting to get to some specific goal?</p><p></p><p>The value I get from skipping the waste of time activities is that my group can get about 6 combat encounters, plus RP, trap, other encounters done in a 4-6 hour time frame. We run combat fast using best practices. We glosss over activities that aren't pertinent to the party's main goal or the PCs personal goals.</p><p></p><p>As a result, the game runs faster and we get more done in a session.</p></blockquote><p></p>
[QUOTE="Janx, post: 5765967, member: 8835"] I guess that counter's [MENTION=467]Reynard[/MENTION]'s point that my example was exagerated. Though my example was exagerated. Notice, however, a couple of points from Nagol, that do not contradict my prior statements. The PLAYER chose to RP shopping. She took Scene Control and did what she wanted. I'm OK with that (barring if she did that at a mult-player session at the expense of other players). That's not the same as a GM requiring each purchase to be roleplayed. Which could easily take 30 minutes to an hour PER shop. Why the smurf do you think men HATE shopping with their women? Because it takes so darn long at each shop. And if you are not buying something, you are stuck waiting for the shopper to finish. A GM should be wary of FORCING players to roleplay shopping for mundane things. A Player should be considerate of others when they try to roleplay shopping. Because invariably, it leaves a bunch of PCs stuck on the side. The effect of these activities, is that they are cumulative. How much game time is spent on drawing out activities that have a certain outcome. Could they be skipped, so you can get to the good stuff. I don't have a recommendation for Nagol's shopper example. At least it was a solo session. Was it fun for the GM? Is she going to do that every game, even when other players are present and wanting to get to some specific goal? The value I get from skipping the waste of time activities is that my group can get about 6 combat encounters, plus RP, trap, other encounters done in a 4-6 hour time frame. We run combat fast using best practices. We glosss over activities that aren't pertinent to the party's main goal or the PCs personal goals. As a result, the game runs faster and we get more done in a session. [/QUOTE]
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