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The Guards at the Gate Quote
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<blockquote data-quote="Mercutio01" data-source="post: 5766600" data-attributes="member: 37277"><p>I think we're all missing the fact that the DMG isn't geared towards people like us. It's geared to the 14-year-old kid who just got a copy of the game from his weird uncle and whose only experience with RPGs so far is something like WoW.</p><p></p><p>Frankly, telling that n00b DM-to-be to skip the "boring crap" when first getting into gaming sounds like excellent advice to me. Is the advice good for long-term GMing and game-making? Of course not, but it's not geared to folks like us who spend untold hours of our lives on web-forums kvetching about who means what when they said how.</p><p></p><p>And I think that's the main thing being glossed over here. This advice simply isn't geared towards the people who are offended by it. And I suspect (I may be wrong, but based on the names of the people involved in this discussion) that most of the offended posters are people who don't like 4E to begin with and just seem to keep finding nits to pick.</p><p></p><p>I will reiterate it one last time, since I'm fairly sure people will only read that last sentence and try to use that as my entire post while ignoring the meat of what I'm saying---Wyatt's advice is excellent for people who are just becoming DMs for the first time and need the express train to funville to keep them interested. It's not for experienced players and DMs who dribble away bits of their time and energy in the minutiae of parsing the language of a roleplaying game. We just aren't the target audience.</p></blockquote><p></p>
[QUOTE="Mercutio01, post: 5766600, member: 37277"] I think we're all missing the fact that the DMG isn't geared towards people like us. It's geared to the 14-year-old kid who just got a copy of the game from his weird uncle and whose only experience with RPGs so far is something like WoW. Frankly, telling that n00b DM-to-be to skip the "boring crap" when first getting into gaming sounds like excellent advice to me. Is the advice good for long-term GMing and game-making? Of course not, but it's not geared to folks like us who spend untold hours of our lives on web-forums kvetching about who means what when they said how. And I think that's the main thing being glossed over here. This advice simply isn't geared towards the people who are offended by it. And I suspect (I may be wrong, but based on the names of the people involved in this discussion) that most of the offended posters are people who don't like 4E to begin with and just seem to keep finding nits to pick. I will reiterate it one last time, since I'm fairly sure people will only read that last sentence and try to use that as my entire post while ignoring the meat of what I'm saying---Wyatt's advice is excellent for people who are just becoming DMs for the first time and need the express train to funville to keep them interested. It's not for experienced players and DMs who dribble away bits of their time and energy in the minutiae of parsing the language of a roleplaying game. We just aren't the target audience. [/QUOTE]
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