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The Guards at the Gate Quote
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<blockquote data-quote="Mercutio01" data-source="post: 5766632" data-attributes="member: 37277"><p>It <strong>is</strong> a nit. It's one line in one book out of a line of dozens. The design intent is something I can understand harping on, but one line? That's like the very definition of a nit.</p><p></p><p>And now we get to the crux...it's just your opinion, dude. That's it. It's not some universal standard that you can ascribe to everyone. I happen to think it's excellent newbie advice. If you sat down with a first grader and told them to read "Lord of the Rings" you'd be rightfully laughed the hell out of the room. You start with the basics.</p><p></p><p><strong>Only</strong> new DMs? No. <strong>Primarily</strong> new DMs? Abso-freaking-lutely. Just as every PHB and DMG in every edition had significant space devoted to basics for new players/DMs. Also, I don't think the <strong>whole</strong> DMG is written to any one individual reader. But I do think specific bits are targeted at specific types of gamers and levels of experience. And that's exactly what we are talking about--one, single specific piece of advice in a 200 page book which is clearly aimed at some piece of the audience that is obviously <strong>not you.</strong></p><p></p><p>How often to you interact with entry-level practitioners of any type of art? I teach college composition. If I started off with "advanced" writing techniques like targeted fragments, hyperbole, allusion, etc, and ignored the fundamentals like capitalization, punctuation, subject-verb agreement, and misspelling, I'd be greeted with nothing but unholy messes of papers and letters that attempted to be words and sentences and failed completely. I view this bit of advice from Wyatt to be something similar. That whole paragraph really boils down to, "Keep it fun," which seems insanely elementary and ridiculously unnecessary. But I have to spend a whole class on "They're, There, Their" and basic subject-verb number agreement (let's not even mention tense-shifting), things that also seem insanely elementary (literally, actually, as those things are supposedly taught in elementary schools) and ridiculously unnecessary.</p><p></p><p>The point is that some people <strong>do</strong> need to be told to skip the boring needless encounter. Not all guard encounters are such, and not everyone needs that level of advice, but there are more than a few who do. I'd argue even some long-time players/GMs need such advice, as I've played with my share of them, too.</p></blockquote><p></p>
[QUOTE="Mercutio01, post: 5766632, member: 37277"] It [b]is[/b] a nit. It's one line in one book out of a line of dozens. The design intent is something I can understand harping on, but one line? That's like the very definition of a nit. And now we get to the crux...it's just your opinion, dude. That's it. It's not some universal standard that you can ascribe to everyone. I happen to think it's excellent newbie advice. If you sat down with a first grader and told them to read "Lord of the Rings" you'd be rightfully laughed the hell out of the room. You start with the basics. [B]Only[/B] new DMs? No. [B]Primarily[/B] new DMs? Abso-freaking-lutely. Just as every PHB and DMG in every edition had significant space devoted to basics for new players/DMs. Also, I don't think the [b]whole[/b] DMG is written to any one individual reader. But I do think specific bits are targeted at specific types of gamers and levels of experience. And that's exactly what we are talking about--one, single specific piece of advice in a 200 page book which is clearly aimed at some piece of the audience that is obviously [b]not you.[/b] How often to you interact with entry-level practitioners of any type of art? I teach college composition. If I started off with "advanced" writing techniques like targeted fragments, hyperbole, allusion, etc, and ignored the fundamentals like capitalization, punctuation, subject-verb agreement, and misspelling, I'd be greeted with nothing but unholy messes of papers and letters that attempted to be words and sentences and failed completely. I view this bit of advice from Wyatt to be something similar. That whole paragraph really boils down to, "Keep it fun," which seems insanely elementary and ridiculously unnecessary. But I have to spend a whole class on "They're, There, Their" and basic subject-verb number agreement (let's not even mention tense-shifting), things that also seem insanely elementary (literally, actually, as those things are supposedly taught in elementary schools) and ridiculously unnecessary. The point is that some people [b]do[/b] need to be told to skip the boring needless encounter. Not all guard encounters are such, and not everyone needs that level of advice, but there are more than a few who do. I'd argue even some long-time players/GMs need such advice, as I've played with my share of them, too. [/QUOTE]
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