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<blockquote data-quote="JamesonCourage" data-source="post: 5766640" data-attributes="member: 6668292"><p>Except it's terrible advice in the context of <em>fun</em>. He's literally saying "<em>this</em> is not fun, don't do <em>this</em>." That's terrible, terrible advice to everyone who enjoys <em>this</em>.</p><p></p><p></p><p>That's true. It's his prerogative. It doesn't make his advice any less terrible. To my knowledge, he does not mention the type of game you're speaking of. He also explicitly <em>does</em> say that something many people enjoy <em>isn't fun</em>. When telling someone how to have fun, saying "your way <em>isn't fun</em>" is terrible, terrible advice when it is, you know, fun.</p><p></p><p></p><p>How does this negate the fact that the DMG advice should be better? Sure, Gygax's should've been, too. We've learned a ton about RPG and play styles since it was written. Let's write about some of it, yeah? Or, let's write about what we're trying to get across. If he's promoting a situation-focused style of game, <em>then say that</em>. He should make a note of that, so proper context is given.</p><p></p><p>And, even then, he shouldn't say something <em>isn't fun</em>. He should say it's falling short of the goal of this particular play style. </p><p></p><p></p><p>Two things here, I think.</p><p></p><p>One, I probably wouldn't like a lot of his advice. I might like a lot, though. It's probably a mixed bag. I have absolutely no problem saying Gygax's advice about ethereal mummies is terrible. There; now we can admit that Wyatt's advice in the original post is terrible, right?</p><p></p><p>Two, complaints about Gygax could be in a thread about it. As it stands, someone created a thread asking why people didn't like what Wyatt wrote. People are replying. Outcries of "why are we focusing on this?!" seem rather confusing, to me.</p><p></p><p></p><p>Cool? I'm glad you are running your game the way you want to. I mean, I do it, too. I think all GMs should. However, you're in a thread about "why do people not like what this guy said?" saying "why are we talking about this guy?" Add to the fact that he's telling people that they're <em>having fun wrong</em> and not just playing his potentially preferred style wrong and you have your answer as to why people are upset.</p><p></p><p>I'm glad you get to play the game you want to. I have no problem with authors pimping their preferred play style (I did so in my game). However, they should be really clear what it is they're saying (I had a section titled "Designer Biases and Preferences" that I broke down into different subsections), and <em>they shouldn't be making value judgments on what isn't fun</em>. Saying, "I tried to make a gritty feeling game" is one thing; saying "gonzo games aren't fun, don't play them" is another.</p><p></p><p>Maybe this strikes a particular nerve with me, though. I think it has something to do with my signature. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5766640, member: 6668292"] Except it's terrible advice in the context of [I]fun[/I]. He's literally saying "[I]this[/I] is not fun, don't do [I]this[/I]." That's terrible, terrible advice to everyone who enjoys [I]this[/I]. That's true. It's his prerogative. It doesn't make his advice any less terrible. To my knowledge, he does not mention the type of game you're speaking of. He also explicitly [I]does[/I] say that something many people enjoy [I]isn't fun[/I]. When telling someone how to have fun, saying "your way [I]isn't fun[/I]" is terrible, terrible advice when it is, you know, fun. How does this negate the fact that the DMG advice should be better? Sure, Gygax's should've been, too. We've learned a ton about RPG and play styles since it was written. Let's write about some of it, yeah? Or, let's write about what we're trying to get across. If he's promoting a situation-focused style of game, [I]then say that[/I]. He should make a note of that, so proper context is given. And, even then, he shouldn't say something [I]isn't fun[/I]. He should say it's falling short of the goal of this particular play style. Two things here, I think. One, I probably wouldn't like a lot of his advice. I might like a lot, though. It's probably a mixed bag. I have absolutely no problem saying Gygax's advice about ethereal mummies is terrible. There; now we can admit that Wyatt's advice in the original post is terrible, right? Two, complaints about Gygax could be in a thread about it. As it stands, someone created a thread asking why people didn't like what Wyatt wrote. People are replying. Outcries of "why are we focusing on this?!" seem rather confusing, to me. Cool? I'm glad you are running your game the way you want to. I mean, I do it, too. I think all GMs should. However, you're in a thread about "why do people not like what this guy said?" saying "why are we talking about this guy?" Add to the fact that he's telling people that they're [I]having fun wrong[/I] and not just playing his potentially preferred style wrong and you have your answer as to why people are upset. I'm glad you get to play the game you want to. I have no problem with authors pimping their preferred play style (I did so in my game). However, they should be really clear what it is they're saying (I had a section titled "Designer Biases and Preferences" that I broke down into different subsections), and [I]they shouldn't be making value judgments on what isn't fun[/I]. Saying, "I tried to make a gritty feeling game" is one thing; saying "gonzo games aren't fun, don't play them" is another. Maybe this strikes a particular nerve with me, though. I think it has something to do with my signature. As always, play what you like :) [/QUOTE]
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