Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Guards at the Gate Quote
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="haakon1" data-source="post: 5766929" data-attributes="member: 25619"><p>Yes, and I said so earlier, explaining why I'd want to play the MMO of D&D, after seeing the lack of encumbrance rules and auto-healing for standing around.</p><p></p><p>I like resource management rules. My favorite computer games are strategy war games, which are all about resource management.</p><p></p><p>I also like encumbrance rules. My favorite books about the Vietnam is "The Things They Carried", which actually goes pretty extensively (as you might guess from the title) about what soldiers carried with them through the jungle. And when I ran RECON (Vietnam War RPG) for several years, I made the player inventory every last thing they carried, following the advice in that game -- if you didn't bring enough ammo, or malaria pills, or a can open, just like in real life, your character is screwed.</p><p></p><p>It's an aspect of war and expeditions that I think is FUN to think about in a game. In fact, my "favorite moment" in D&D is often the moment where you can't think of any way to turn a losing situation around, and your desparately scanning the inventory on your character sheet as you await your turn, and come up with some whacky idea: "The orcs breaking down the door, are what, 20 feet below us? And the floor is rough stone? Cool, I have 10 flasks of oil in my pack. I'll empty the backpack on the orcs below, then you toss the torch from the wall! That might drive them away from the door for a few rounds!"</p></blockquote><p></p>
[QUOTE="haakon1, post: 5766929, member: 25619"] Yes, and I said so earlier, explaining why I'd want to play the MMO of D&D, after seeing the lack of encumbrance rules and auto-healing for standing around. I like resource management rules. My favorite computer games are strategy war games, which are all about resource management. I also like encumbrance rules. My favorite books about the Vietnam is "The Things They Carried", which actually goes pretty extensively (as you might guess from the title) about what soldiers carried with them through the jungle. And when I ran RECON (Vietnam War RPG) for several years, I made the player inventory every last thing they carried, following the advice in that game -- if you didn't bring enough ammo, or malaria pills, or a can open, just like in real life, your character is screwed. It's an aspect of war and expeditions that I think is FUN to think about in a game. In fact, my "favorite moment" in D&D is often the moment where you can't think of any way to turn a losing situation around, and your desparately scanning the inventory on your character sheet as you await your turn, and come up with some whacky idea: "The orcs breaking down the door, are what, 20 feet below us? And the floor is rough stone? Cool, I have 10 flasks of oil in my pack. I'll empty the backpack on the orcs below, then you toss the torch from the wall! That might drive them away from the door for a few rounds!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Guards at the Gate Quote
Top