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<blockquote data-quote="pemerton" data-source="post: 5768043" data-attributes="member: 42582"><p>My advice if you want to see an interesting movie this summer in Australia (I'm not sure what the release schedule in the US is): Lars von Trier's <em>Melancholia</em>. Or Almodovar's <em>The Skin I Live In</em>.</p><p></p><p>For some people those movies may not be fun. But objectively speaking, they are well-made movies by leading directors with good actors and interesting themes and plots. Even if you happen not to like those films, my advice is not, in any objective sense, "terrible advice". Neither of them is a stinker.</p><p></p><p>And non-exporation-focused, situation-based RPGing is not inherently flawed or "unfun".</p><p></p><p>The real issue is whether Wyatt's advice is bad advice <em>for actual and prospecive D&D players</em>.</p><p></p><p>I'm one of those who has never found D&D to support these multiple styles very well. AD&D isn't very pluralistic in its text (as I've quoted upthread). I don't remember 3E being pluralistic in its text, but am happy to be reminded!</p><p></p><p>So for me it seemed not a narrowing of focus but just a change of focus, from exploration (especially dungeon exploration and adventure-path-plotline exploration) to situation. If that's a "terrible" change of focus, the bad-ness consists not in the change in aesthetic focus per se, but in the miscalculation of market consequences. (Which is how I read [MENTION=59506]El Mahdi[/MENTION]'s post above.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5768043, member: 42582"] My advice if you want to see an interesting movie this summer in Australia (I'm not sure what the release schedule in the US is): Lars von Trier's [I]Melancholia[/I]. Or Almodovar's [I]The Skin I Live In[/I]. For some people those movies may not be fun. But objectively speaking, they are well-made movies by leading directors with good actors and interesting themes and plots. Even if you happen not to like those films, my advice is not, in any objective sense, "terrible advice". Neither of them is a stinker. And non-exporation-focused, situation-based RPGing is not inherently flawed or "unfun". The real issue is whether Wyatt's advice is bad advice [I]for actual and prospecive D&D players[/I]. I'm one of those who has never found D&D to support these multiple styles very well. AD&D isn't very pluralistic in its text (as I've quoted upthread). I don't remember 3E being pluralistic in its text, but am happy to be reminded! So for me it seemed not a narrowing of focus but just a change of focus, from exploration (especially dungeon exploration and adventure-path-plotline exploration) to situation. If that's a "terrible" change of focus, the bad-ness consists not in the change in aesthetic focus per se, but in the miscalculation of market consequences. (Which is how I read [MENTION=59506]El Mahdi[/MENTION]'s post above.) [/QUOTE]
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