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<blockquote data-quote="pemerton" data-source="post: 5768758" data-attributes="member: 42582"><p>I don't think it's terrible to call "not fun" a type of play that some find fun. Just as I don't thin it's terrible to call "good" a film that some - including respected film critics like David Stratton - find "not good" (I'm thinking here of <a href="http://www.abc.net.au/atthemovies/txt/s3374251.htm" target="_blank">Melancholia</a>).</p><p></p><p>To elaborate. The audience for Wyatt's comment can be split into two parts: those who already play RPGs, and those who don't. Those who do can interpret, adjust or ignore his advice based on their own prior experience. It seems unlikely they will be led astray by it. Those who are new to RPGs presumably will follow his advice in running their games. And given that it is good advice for a highly playable form of RPGing, they can expect to get highly playable games. This doesn't seem terrible to me.</p><p></p><p>If I've understood it rightly, your concern is that some who are new to RPGs, and who take his advice, might not find their way to a playstyle that, it turns out, they would actually prefer. My view is that is a risk in any activity whose purpose is primarily aesthetic. It's not terrible, in my view, for an author or critic to express a view. Particularly, in the case of 4e, when the playstyle that he describes as fun is the playstyle that the ruleset is aimed at supporting.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5768758, member: 42582"] I don't think it's terrible to call "not fun" a type of play that some find fun. Just as I don't thin it's terrible to call "good" a film that some - including respected film critics like David Stratton - find "not good" (I'm thinking here of [url=http://www.abc.net.au/atthemovies/txt/s3374251.htm]Melancholia[/url]). To elaborate. The audience for Wyatt's comment can be split into two parts: those who already play RPGs, and those who don't. Those who do can interpret, adjust or ignore his advice based on their own prior experience. It seems unlikely they will be led astray by it. Those who are new to RPGs presumably will follow his advice in running their games. And given that it is good advice for a highly playable form of RPGing, they can expect to get highly playable games. This doesn't seem terrible to me. If I've understood it rightly, your concern is that some who are new to RPGs, and who take his advice, might not find their way to a playstyle that, it turns out, they would actually prefer. My view is that is a risk in any activity whose purpose is primarily aesthetic. It's not terrible, in my view, for an author or critic to express a view. Particularly, in the case of 4e, when the playstyle that he describes as fun is the playstyle that the ruleset is aimed at supporting. [/QUOTE]
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