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The Guards at the Gate Quote
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<blockquote data-quote="JamesonCourage" data-source="post: 5768769" data-attributes="member: 6668292"><p>I think there's a marked difference between saying "this is a good thing" in regards to your opinion, and "this isn't fun, this is bad thing, don't do it" when showing someone how to do something when it's known that many people find that particular action fun.</p><p></p><p></p><p>I'm saying that if his advice actively hurts fun for players, it's terrible advice. And his advice would certainly do that for my group (at least in regards to gate guards, and not skipping the unfun stuff).</p><p></p><p>New players need guidance (preferably from people that already play the game and can show them). The DMG should provide them with fun ways to play. That should include nods to different styles (which the 4e DMG does, which is good), and it <em>should not</em> include ruling out what might be fun for people (which the DMG does, which is terrible advice).</p><p></p><p>The advice most certainly will lead many people to play a very enjoyable gaming experience that the system supports. There's no justifiable reason, however, to say "you're having fun wrong" while trying to talk about a style the game mechanics support. Absolutely none. Say, "the game wasn't made to support this style" if you want to, or "we didn't intend the game to support this style" if that's more accurate. Saying "this style isn't fun, don't do it", however, is just plain inexcusable.</p><p></p><p>I guess you disagree, but I feel like you keep making comparisons that aren't lined up at all, and keep defending a point that's not being attacked. That makes it hard to tell what you think on this, honestly. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5768769, member: 6668292"] I think there's a marked difference between saying "this is a good thing" in regards to your opinion, and "this isn't fun, this is bad thing, don't do it" when showing someone how to do something when it's known that many people find that particular action fun. I'm saying that if his advice actively hurts fun for players, it's terrible advice. And his advice would certainly do that for my group (at least in regards to gate guards, and not skipping the unfun stuff). New players need guidance (preferably from people that already play the game and can show them). The DMG should provide them with fun ways to play. That should include nods to different styles (which the 4e DMG does, which is good), and it [I]should not[/I] include ruling out what might be fun for people (which the DMG does, which is terrible advice). The advice most certainly will lead many people to play a very enjoyable gaming experience that the system supports. There's no justifiable reason, however, to say "you're having fun wrong" while trying to talk about a style the game mechanics support. Absolutely none. Say, "the game wasn't made to support this style" if you want to, or "we didn't intend the game to support this style" if that's more accurate. Saying "this style isn't fun, don't do it", however, is just plain inexcusable. I guess you disagree, but I feel like you keep making comparisons that aren't lined up at all, and keep defending a point that's not being attacked. That makes it hard to tell what you think on this, honestly. As always, play what you like :) [/QUOTE]
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