Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Guards at the Gate Quote
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iosue" data-source="post: 5769099" data-attributes="member: 6680772"><p>I agree, and I suspect just about everybody here would. I think the point of contention is whether Wyatt's statement qualifies as the above. First, I think we can largely agree that the overall point of that entire passage was, "Skip boring parts, go to fun parts." That's not bad advice. At least not advice that would hurt enjoyment for many players. Okay, so he is says, in the course of that, "An encounter with guards at a gate is not fun." I think we can generally all agree that the kind of encounter he's talking about is pure color and setting, not "adventure relevant". So, now we have Wyatt specifically advising people not to role play color/setting encounters with guards. Now the question is, how many are going to take that literally? As in, for the entire time they play 4e, they completely fast forward all "gate guard" scenarios. My guess is, probably not that many. But let's assume many do. Some will be folks who don't find that kind of color/setting roleplaying particularly interesting, so no fun ruined for them. Some will be folks who do find it interesting, and I think pemerton's point is that if folks do find that interesting, <em>they will naturally put it in their game</em>, even if they follow Wyatt to the letter and never do it with guards. So, I think it's highly unlikely they will miss out on a lot of fun.</p><p></p><p>Realistically, it was just one line out of a larger context on game pacing. I don't imagine any new DMs took that specific example to heart, much less literally. I can see a veteran player/DM just not liking the way the passage is written, as a subjective gut reaction. I don't share that reaction, but I can understand it. But I can't buy the passage, taken as part of the whole DMG, doing harm to newbie DMs, let alone that single line.</p></blockquote><p></p>
[QUOTE="Iosue, post: 5769099, member: 6680772"] I agree, and I suspect just about everybody here would. I think the point of contention is whether Wyatt's statement qualifies as the above. First, I think we can largely agree that the overall point of that entire passage was, "Skip boring parts, go to fun parts." That's not bad advice. At least not advice that would hurt enjoyment for many players. Okay, so he is says, in the course of that, "An encounter with guards at a gate is not fun." I think we can generally all agree that the kind of encounter he's talking about is pure color and setting, not "adventure relevant". So, now we have Wyatt specifically advising people not to role play color/setting encounters with guards. Now the question is, how many are going to take that literally? As in, for the entire time they play 4e, they completely fast forward all "gate guard" scenarios. My guess is, probably not that many. But let's assume many do. Some will be folks who don't find that kind of color/setting roleplaying particularly interesting, so no fun ruined for them. Some will be folks who do find it interesting, and I think pemerton's point is that if folks do find that interesting, [i]they will naturally put it in their game[/i], even if they follow Wyatt to the letter and never do it with guards. So, I think it's highly unlikely they will miss out on a lot of fun. Realistically, it was just one line out of a larger context on game pacing. I don't imagine any new DMs took that specific example to heart, much less literally. I can see a veteran player/DM just not liking the way the passage is written, as a subjective gut reaction. I don't share that reaction, but I can understand it. But I can't buy the passage, taken as part of the whole DMG, doing harm to newbie DMs, let alone that single line. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Guards at the Gate Quote
Top