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The Guards at the Gate Quote
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<blockquote data-quote="Hussar" data-source="post: 5769230" data-attributes="member: 22779"><p>I'm sorry, but, have you actually read the AD&D DMG? Because EGG tells you all sorts of things that aren't fun. Acting in character, a la "amateur thespianism" is a good example of something that isn't fun according to EGG and should get kicked to the curb.</p><p></p><p>I'm sure others with much better knowledge of the AD&D DMG can find lots more quotes of things that I personally find enjoyable in RPG's being called unfun by Mr. Gygax.</p><p></p><p>-------------</p><p></p><p>At the risk of bringing up yet another touchy quote from WOTC, I have to think that if the most fun thing you did in your last gaming session was talk to a guard at the gate, your game is perhaps not as fun as it could be. Now, I could be totally off base here. Perhaps the guard was as entertaining as our mascot picture in this thread, a source of scintillating wit worthy of Oscar Wilde. </p><p></p><p>Maybe.</p><p></p><p>But, I'm more inclined to think maybe not.</p><p></p><p>And, really, think about the real world for a second. Think of the last time you went through a security check, maybe at an airport trying to fly out on holidays. Would you describe the experience as:</p><p></p><p>a) fun</p><p>b) exciting</p><p>c) interesting</p><p>d) somewhere in the vicinity of Purgatory and about as fun and interesting and exciting as watching paint dry</p><p></p><p>So, why would you think that the same experience in someone's fantasy game would be any different? Sure, if it's a three minute thing no problem - it adds color. But, as Pemerton mentioned above, I've played in way too many games where this scene could easily take an hour of game time.</p><p></p><p>No thanks.</p><p></p><p>Although, funnily enough, I just did a scene with a gate guard in our last D&D game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> But, it was a planned encounter. It was the first session of a new campaign and I needed a way to introduce the characters and give the players a chance to describe themselves and establish a bit about their characters. So, entering the gate and having to talk to the guard solved that need and gave me a chance to inject a bit of local color at the same time.</p><p></p><p>And, it did take a bit of time. But, you can be guaranteed that it won't happen again. I will not force them to play through passing through the gate the next time. It will be hand waved and no problem. The encounter served its purpose.</p><p></p><p>So, I'm following Wyatt's advice. And, y'know what? It works pretty well. Skip the stuff that doesn't really matter and get to the meat. Maybe if I played longer sessions I might have a different opinion, but, I doubt it. </p><p></p><p>Like I said earlier, if the most interesting thing you did in last night's session was talk to the gate guard... well, if it's fun for you, go for it. But, I'd never advise a new player to follow in your footsteps.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5769230, member: 22779"] I'm sorry, but, have you actually read the AD&D DMG? Because EGG tells you all sorts of things that aren't fun. Acting in character, a la "amateur thespianism" is a good example of something that isn't fun according to EGG and should get kicked to the curb. I'm sure others with much better knowledge of the AD&D DMG can find lots more quotes of things that I personally find enjoyable in RPG's being called unfun by Mr. Gygax. ------------- At the risk of bringing up yet another touchy quote from WOTC, I have to think that if the most fun thing you did in your last gaming session was talk to a guard at the gate, your game is perhaps not as fun as it could be. Now, I could be totally off base here. Perhaps the guard was as entertaining as our mascot picture in this thread, a source of scintillating wit worthy of Oscar Wilde. Maybe. But, I'm more inclined to think maybe not. And, really, think about the real world for a second. Think of the last time you went through a security check, maybe at an airport trying to fly out on holidays. Would you describe the experience as: a) fun b) exciting c) interesting d) somewhere in the vicinity of Purgatory and about as fun and interesting and exciting as watching paint dry So, why would you think that the same experience in someone's fantasy game would be any different? Sure, if it's a three minute thing no problem - it adds color. But, as Pemerton mentioned above, I've played in way too many games where this scene could easily take an hour of game time. No thanks. Although, funnily enough, I just did a scene with a gate guard in our last D&D game. :D But, it was a planned encounter. It was the first session of a new campaign and I needed a way to introduce the characters and give the players a chance to describe themselves and establish a bit about their characters. So, entering the gate and having to talk to the guard solved that need and gave me a chance to inject a bit of local color at the same time. And, it did take a bit of time. But, you can be guaranteed that it won't happen again. I will not force them to play through passing through the gate the next time. It will be hand waved and no problem. The encounter served its purpose. So, I'm following Wyatt's advice. And, y'know what? It works pretty well. Skip the stuff that doesn't really matter and get to the meat. Maybe if I played longer sessions I might have a different opinion, but, I doubt it. Like I said earlier, if the most interesting thing you did in last night's session was talk to the gate guard... well, if it's fun for you, go for it. But, I'd never advise a new player to follow in your footsteps. [/QUOTE]
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