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<blockquote data-quote="pemerton" data-source="post: 5772576" data-attributes="member: 42582"><p>I encountered his stuff through the Best of White Dwarf collections that I got around 1984.</p><p></p><p>And I also have never tried the megadungeon, but was influenced by his verions of "skilled play" (which I encountered before I got into AD&D - and I found his presentation of the idea much clearer than Gygax's, which I didn't really notice at the time and have only become very conscious of in retrospect). This is stuff like setting up dungeons to reward sensbile use of detect spells, skilled mapping, scouting, etc.</p><p></p><p>In fact some aspects of that approach to play have come to loom large in my later gaming years, but always in the context of means to ends rather than ends in themselves. I enjoy GMing "skilled players" provided they don't take it too far (and one thing I like about 4e is that it puts a break on how far that sort of play can be taken) but I enjoy GMing other sorts of players too.</p><p></p><p>Monster Vault is a very honourable exception to my comment upthread. An excellent book with a clear function. And, as you note, nicely portable.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5772576, member: 42582"] I encountered his stuff through the Best of White Dwarf collections that I got around 1984. And I also have never tried the megadungeon, but was influenced by his verions of "skilled play" (which I encountered before I got into AD&D - and I found his presentation of the idea much clearer than Gygax's, which I didn't really notice at the time and have only become very conscious of in retrospect). This is stuff like setting up dungeons to reward sensbile use of detect spells, skilled mapping, scouting, etc. In fact some aspects of that approach to play have come to loom large in my later gaming years, but always in the context of means to ends rather than ends in themselves. I enjoy GMing "skilled players" provided they don't take it too far (and one thing I like about 4e is that it puts a break on how far that sort of play can be taken) but I enjoy GMing other sorts of players too. Monster Vault is a very honourable exception to my comment upthread. An excellent book with a clear function. And, as you note, nicely portable. [/QUOTE]
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