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The Gyre as a Campaign setting
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<blockquote data-quote="Andrew Moreton" data-source="post: 8082071" data-attributes="member: 6920268"><p>Thats easy. It is not a problem to build a monster capable of TPKing the party . That of course is no fun. I had to produce opponents capable of putting up a fight and creating an interesting challange for the party that is impossible from book 5 of Wrath onwards and very hard in book 4. Unless you have played in a game using High level characters with high mythic tiers you have no idea how unbalanced they are. They are absolutely total offense, there is a defensive option but sadly it is not able to come close to keeping up with the offense. This means that producing an opponent who can kill the pc's is trivial it comes down to the intitiative roll if I add a level 20/10 Antipaladin.</p><p>In the Wrath campaign killing Deskari is meant to be a difficult but achievable objective , however as written he gets killed by the first pc to act, so you have to produce an opponent who can fight for several rounds. by this point I had given up and just wanted to get the campaign finished satisfactorily for my players so I just gave him extra hp so they would have an illusion of a struggle the result of the contest was predetermined. (I had a Paladin , a Ranger and a Guslinger rogue who did between 2000 and 5000 pts of damage a round , a Wizard who mainly cast support spells and used spells to strip mythic points of the enemy and an Oracle who cast Mass Heal or Reach Heal every round to keep the pc's alive. She died every important fight but used a mythic power to keep healing after death and then had the Wizard ressurect her with a Wish).</p><p>In none mythic pathfinder it is practical to produce opponents who will last for a few rounds and pose a threat without them having to be able to kill the party in one round. In High Mythic High level combo's it is not.</p><p>I enjoy running high level pathfinder it keeps me on my toes as a GM, but adding mythic to the mix makes it no fun as a GM </p><p></p><p>NOTE</p><p>5th edition I do not run. I have played a bit and read the books and the feel of high level characters is just like playing a 2nd level character which does not match my expectations of D+D . I liked AD+D , 2nd Ed and the 3.X stuff but threw the 4th ed players handbook in the bin and won't run 5th ed. For 4th ed I would rather play World of Warcraft , and 5th ed is low magic fantasy and frankly for that I have at least 3 game systems I prefer. But thats my own preferences. Replaying 2nd ed shows me how much better 3,X is though with better levelling, skills , character balance, economics and sane conventions on what dice rolls mean between subsystems</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 8082071, member: 6920268"] Thats easy. It is not a problem to build a monster capable of TPKing the party . That of course is no fun. I had to produce opponents capable of putting up a fight and creating an interesting challange for the party that is impossible from book 5 of Wrath onwards and very hard in book 4. Unless you have played in a game using High level characters with high mythic tiers you have no idea how unbalanced they are. They are absolutely total offense, there is a defensive option but sadly it is not able to come close to keeping up with the offense. This means that producing an opponent who can kill the pc's is trivial it comes down to the intitiative roll if I add a level 20/10 Antipaladin. In the Wrath campaign killing Deskari is meant to be a difficult but achievable objective , however as written he gets killed by the first pc to act, so you have to produce an opponent who can fight for several rounds. by this point I had given up and just wanted to get the campaign finished satisfactorily for my players so I just gave him extra hp so they would have an illusion of a struggle the result of the contest was predetermined. (I had a Paladin , a Ranger and a Guslinger rogue who did between 2000 and 5000 pts of damage a round , a Wizard who mainly cast support spells and used spells to strip mythic points of the enemy and an Oracle who cast Mass Heal or Reach Heal every round to keep the pc's alive. She died every important fight but used a mythic power to keep healing after death and then had the Wizard ressurect her with a Wish). In none mythic pathfinder it is practical to produce opponents who will last for a few rounds and pose a threat without them having to be able to kill the party in one round. In High Mythic High level combo's it is not. I enjoy running high level pathfinder it keeps me on my toes as a GM, but adding mythic to the mix makes it no fun as a GM NOTE 5th edition I do not run. I have played a bit and read the books and the feel of high level characters is just like playing a 2nd level character which does not match my expectations of D+D . I liked AD+D , 2nd Ed and the 3.X stuff but threw the 4th ed players handbook in the bin and won't run 5th ed. For 4th ed I would rather play World of Warcraft , and 5th ed is low magic fantasy and frankly for that I have at least 3 game systems I prefer. But thats my own preferences. Replaying 2nd ed shows me how much better 3,X is though with better levelling, skills , character balance, economics and sane conventions on what dice rolls mean between subsystems [/QUOTE]
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